CTF-XV-Veniis-Rezq

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Buggie
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CTF-XV-Veniis-Rezq

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... b4241.html


Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
Shot00005.jpg
This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-Veniis-RezqV5.7z
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Last edited by Buggie on Mon Oct 07, 2024 11:05 pm, edited 6 times in total.
Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

v1

- reduce size
- fix HOMs
- fix deadly zone

Update at first post: viewtopic.php?f=5&t=15090

Automatically merged

Gameplay on map:
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EvilGrins
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by EvilGrins »

Do you mind if I edit your conversion?
Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

No problem.
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EvilGrins
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by EvilGrins »

Mostly looking into it, at surface level, like this... with a few other things.
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Buggie
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Re: CTF-XV-Veniis-Rezq-Fix-1

Post by Buggie »

v2

- improved bot paths.

Now map need XVehicles at least v56 for load!
viewtopic.php?f=34&t=14936

Updated in first post: viewtopic.php?t=15090
Buggie
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Re: CTF-XV-Veniis-Rezq

Post by Buggie »

v3

- Improve paths.
- Improve how defenders handle vehicles:
- Fix unfair placed tree.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15090
Buggie
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Re: CTF-XV-Veniis-Rezq

Post by Buggie »

v4

- Improve paths.
- improve BSP.
- improve FPS.
- Better trees.

Update in first post: https://ut99.org/viewtopic.php?t=15090
Buggie
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Re: CTF-XV-Veniis-Rezq

Post by Buggie »

v5

- Fix missed tree package.

Update in first post: https://ut99.org/viewtopic.php?t=15090