MH-2001][

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Re: MH-2001][

Post by Buggie »

From my experience map ended by timer. So even if all die in shuttle, then map ended when shuttle fly to end.
It is not true?
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Barbie
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Re: MH-2001][

Post by Barbie »

I respawned and terminated the match. Second time I waited longer and match ended automatically, correct. But why the player must die? :loool:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-2001][

Post by Buggie »

They not must. But mover deadly and look like kill players. I will look into it when be time.
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Barbie
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Re: MH-2001][

Post by Barbie »

Between PathPoint11 and PathPoint27 the ObjectPath is too precipitous and so players fall off the shuttle and die when reach the ground:
MH-2001][v12-falloff.jpg
(Modified map "MH-2001][v12(SB).unr.7z" send per PM.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-2001][

Post by Buggie »

v13

- fix shuttle movement.
- some other fixes.

Updated at first post: viewtopic.php?f=5&t=14690
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Barbie
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Re: MH-2001][

Post by Barbie »

Shuttle was full of players and all except one fell out… Maybe add some safety belts?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: MH-2001][

Post by Buggie »

In 2001 movie survive only one... :lol:
HAL voice wrote:I am afraid, I can't allow that, David Barbie...
I can make closing. It is stupid solution OFC, but possible.
What about hold walk during fly? :mrgreen:
I always use it, even before it work great.

Automatically merged

v14

- Add few tricks for prevent fall out from moving shuttle at end.

Updated at first post: viewtopic.php?f=5&t=14690
Slartybartfast
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Re: MH-2001][

Post by Slartybartfast »

Hi All!
I was telling my kids about how I used to make maps for Unreal Tournament and was amazed to find this thread!! I am humbled that people are still playing my map. I'm not sure what game mode Monster Hunt is, but I'm going to try and fire up UT and see if I can get this working again. Ironically, I might need your help since I haven't even looked at UT in probably 20 years.
I am so happy people are still getting enjoyment out of my work.
Thanks.
Slartybartfast
Buggie
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Re: MH-2001][

Post by Buggie »

MonsterHunt is mode where your goal kill all monsters.
For use it, you need game mode itself.

https://unrealarchive.org/gametypes/unr ... index.html

Initiall map intended to work with version 503, but with latest version 613 all must be fine too.

You need unpack game mode, unpack map and start it from menu - start practice session.
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