




Ported from UT2k4 to UT99 by Niv3r.
Large: DM-Cheops][
Small: DM-1on1-Cheops
Code: Select all
Critical: appError called:
Critical: D3D Driver: Encountered oversize texture without sufficient mipmaps
Critical: Windows GetLastError: The operation completed successfully. (0)
Critical: MakeNew
Critical: UD3DRenderDevice::SetTexture
Critical: UD3DRenderDevice::DrawComplexSurface
Critical: URender::DrawFrame
Critical: URender::DrawFrame
Code: Select all
ZoningChecker: ZoneInfo4 and ZoneInfo3 share the same zone...
...
VoidCheck: Light125 looks placed into void.
VoidCheck: Light128 looks placed into void.
VoidCheck: Light130 looks placed into void.
VoidCheck: Light132 looks placed into void.
VoidCheck: Light134 looks placed into void.
VoidCheck: Light137 looks placed into void.
VoidCheck: Light139 looks placed into void.
VoidCheck: Light141 looks placed into void.
VoidCheck: Light143 looks placed into void.
VoidCheck: Light145 looks placed into void.
VoidCheck: Light147 looks placed into void.
VoidCheck: Light149 looks placed into void.
VoidCheck: Light151 looks placed into void.
VoidCheck: Light153 looks placed into void.
VoidCheck: Light155 looks placed into void.
...
etc.
...
ScanProcess: Total checks using DevPath = 441.
Flaws: There were 178 attempts to reach at inventories.
I did not pay attention at that, game was too noisy during testing stage - yeah, I'm getting old...