UnrealEd-GPF when unaligning a broken surface

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Barbie
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UnrealEd-GPF when unaligning a broken surface

Post by Barbie »

In a map are a few "broken" surfaces, these ones are close to ASMDAmmo0:
BrokenSurfaces.jpg
When I select them and choose "Unalign", UnrealEd throws an GPF:
UnrealEd-GPF.jpg
Sadly the mapper had removed all brushes.
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EDIT: Map's name is zp01-umssakuracrashsite.unr and map is from package "SP-ProjectZephonV120".
EDIT2: Problem stays in map of package "ProjectZephon_BattleforFreedom_v2.0". Also brushes are removed in the map.
EDIT3: Added UnrealEd-Version:
UnrealEd-Version.jpg
UnrealEd-Version.jpg (14.57 KiB) Viewed 490 times
Last edited by Barbie on Mon May 15, 2023 10:02 am, edited 3 times in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Buggie
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Re: UnrealEd-GPF when unaligning a broken surface

Post by Buggie »

Make github issue with attach broken map and specify reproduce steps.
Red_Fist
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Re: UnrealEd-GPF when unaligning a broken surface

Post by Red_Fist »

Odd thing here, I couldn't get textures to go back to default, it was a huge terrain. It seemed like I made them scaled way high large, then worked my way down to 1, and then the textures looked right after trying to reset them, they just would not reset, can't remember if it crashed or not..

I only ever use ver 436.
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sektor2111
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Re: UnrealEd-GPF when unaligning a broken surface

Post by sektor2111 »

Last time when I was about to solve some Textures, map was not saved doing some error and looping (it told me something about lazy array load blah blah) until I closed Editor forced (469c). As result I used 469b and later 436 for other tasks...
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Barbie
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Re: UnrealEd-GPF when unaligning a broken surface

Post by Barbie »

"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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sektor2111
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Re: UnrealEd-GPF when unaligning a broken surface

Post by sektor2111 »

I'm using D3D9 in every single Editor.
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Barbie
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Re: UnrealEd-GPF when unaligning a broken surface

Post by Barbie »

Obviously fixed in next UT patch, see Github: [469c] GPF in UnrealEd when unaligning a "broken" surface #1254
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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