FragNewNet

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asosed
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Re: FragNewNet

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New version 207
1. TeamColor (combogib, instagib):
- fixed bugs in code
- added missing animation
2. Improved auto weapon switching while pickup
3. Fixed accessed none
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Auto merged new post submitted 11 hours 56 minutes later
New version 208
1. Shock Rifle regular and TeamColor. Added sometimes missing shock markers on surface.
2. Fixed weapon switch when pickup Ripper.
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Auto merged new post submitted 11 hours 36 minutes later
New version 209
Fixed lag in swJumpads
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Auto merged new post submitted 1 hour 33 minutes later
New version 210
Improved code swJumpads
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asosed
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Re: FragNewNet

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New version 211
1. TeamColor (IG and CG). Fixed light
2. Siege game mode. Fixed bug with ApeCannon
3. Fixed vulnerability with fireadjust
4. BeaconPlayer mutator. Now work if player inside vehicle.
5. Fixed accessed nones
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Auto merged new post submitted 10 hours later
New version 212
TeamColor (IG and CG):
- fixed color for blue combo ring
- added new improved color textures projectiles
- fixed bug in code
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asosed
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Re: FragNewNet

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New version 213
1. TeamColor CG. Improved colors for IG color
2. Improved code BioRifle
3. Avoid the lockdown effect only for minigun and pulsegun
4. Fixed display ripper primary projectile in demorec
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Re: FragNewNet

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New version 214
1. TeamColor CG. Shock rifle color as IG rifle for IG color
2. Improved code
3. Hitsounds:
- added pitch sound depending on damage for Hitsounds 4-9
- now works in demorec
4. Custom swJumpPad 'swJumpPadGE' works
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Auto merged new post submitted 6 hours 57 minutes later
New version 216
1. TeamColor CG. Fixed mesh Combo Shock Rifle color if IG color
2. Added new hitsound: Hitsounds 4
3. Fixed display PulseGun primary projectile in demorec
4. Removed pitch sound from some hitsounds
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asosed
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Re: FragNewNet

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New version 217
1. ShockRifle, ShockRifleGib. Fixed a bug due to which the bot could not exsplode the player's projectile
2. Fixed accessed nones
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asosed
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Re: FragNewNet

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New version 218
1. Fixed bug with Minigun
2. Fixed UseAmmo for Shock Rifle if combo
3. Improved code
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Auto merged new post submitted 8 hours 55 minutes later
New version 219
1. Fixed rare bug if weapon with ammo type after pickup have no ammo type
2. TeamColor CG. Improved blue color projectile
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Auto merged new post submitted 9 hours 15 minutes later
New version 220
Fix lag in Kickers
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asosed
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Re: FragNewNet

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New version 221
Fixed display of double enforcers
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Deepu
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Re: FragNewNet

Post by Deepu »

You have done many fixes in this NewNet, why still this NewNet is not smoother than the UN.
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Re: FragNewNet

Post by Letylove49 »

thanks for the oorection of the bug with the double enfforcer
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Letylove49 aka Alicia
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Re: FragNewNet

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Deepu wrote: Thu May 18, 2023 8:40 am You have done many fixes in this NewNet, why still this NewNet is not smoother than the UN.
i think smooth same as UN, because I didn't change the code of this part
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Re: FragNewNet

Post by Deepu »

If you check "VisibleTeleporter" at high ping, you will get to know.
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Re: FragNewNet

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Deepu wrote: Sat May 20, 2023 2:41 am If you check "VisibleTeleporter" at high ping, you will get to know.
I tested with 300 ping. Works without lags
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Re: FragNewNet

Post by Deepu »

Visible teleporter is bugged in this NewNet, just join to main server and vote for "CTF-Face][" then test the teleporters with UN1n.
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Re: FragNewNet

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Deepu wrote: Fri May 26, 2023 9:21 pm Visible teleporter is bugged in this NewNet, just join to main server and vote for "CTF-Face][" then test the teleporters with UN1n.
yes, I looked at how UN works with these teleporters. But, if you run this map in online mode without newnet, you will see that the teleporters will not work correctly. So it's not fnn problem, it's just that the teleport was created incorrectly
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Re: FragNewNet

Post by Deepu »

That's agree, but visible teleporters are not smoother and delayed in FragNewNet, can you fix this?
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