Map Vote Extended - MVE2h

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Deepu
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Re: Map Vote Extended - MVE2f-v1

Post by Deepu »

Will fix that, don't worry
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[rev]rato.skt
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Re: Map Vote Extended - MVE2f-v1

Post by [rev]rato.skt »

Very Nice,

hey deepu since you're helping again it could help to increase the amount of rules, I have some suggestions I don't know if it would be possible..

an upscaling option to be able to choose between 3 different sizes.

whenever you vote a map on the next map it opens the last voted ruleπŸ‘πŸ‘Œ

Deepu wrote: ↑Mon Mar 27, 2023 6:28 am Will fix that, don't worry
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Deepu
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Re: Map Vote Extended - MVE2f-v1

Post by Deepu »

What about this?
Shot00004.png
_21 merge the changes at GitHub.
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[rev]rato.skt
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Re: Map Vote Extended - MVE2f-v1

Post by [rev]rato.skt »

Hi man,
Whats News??

Would it be possible to put this option, whenever you vote a map on the next map it opens the last voted rule?
_21 wrote: ↑Sun Jan 15, 2023 5:41 pm
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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[rev]rato.skt
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Re: Map Vote Extended - MVE2f-v1

Post by [rev]rato.skt »

Hey man,

This mod dont load in votemap cold fix this erro ??? :tu:

NewCTF v17

https://github.com/Deaod/NewCTF/releases
_21 wrote: ↑Sun Jan 15, 2023 5:41 pm
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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_21
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Re: Map Vote Extended - MVE2f-v1

Post by _21 »

Hi @[rev]rato.skt

Sorry for the late reply. I've been busy with life and other things between my last post and this one.

I'm working towards the MVE2g release. It will have server idle state tracking and switch to random or default map on idle + server info page. Plus there will be some tweaks here and there but nothing too major. More details on release date. It's currently in testing but still working on server side fixes. Everything released here is battle tested on a loaded server to provide a baseline standard of quality.
[rev]rato.skt wrote: ↑Mon May 01, 2023 8:41 pm Hey man,

This mod dont load in votemap cold fix this erro ??? :tu:

NewCTF v17

https://github.com/Deaod/NewCTF/releases
I will test and try to include a fix for the MVE2g release.
[rev]rato.skt wrote: ↑Mon Apr 24, 2023 2:54 pm Hi man,
Whats News??

Would it be possible to put this option, whenever you vote a map on the next map it opens the last voted rule?
I have this request already noted and on my radar. I've been meaning to implement this for a long time now to simplify voting experience. Can't promise anything right now since fixing broken stuff is higher priority. But I will try to get it ready for MVE2h release.   
Auto merged new post submitted 2 minutes later
Deepu wrote: ↑Tue Mar 28, 2023 3:40 pm _21 merge the changes at GitHub.
I only notice these today. Sorry. But judging by the screenshot it's a good change. The client changes are locked down for next version as it already in live testing. But I will inspect merge them for MVE2h
Last edited by _21 on Wed May 24, 2023 3:44 pm, edited 1 time in total.
AlDollaz
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Re: Map Vote Extended - MVE2f-v1

Post by AlDollaz »

Love it. Keeps gametypes and rules nice and tidy. Good work! πŸ‘πŸ»
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Re: Map Vote Extended - MVE2f-v1

Post by _21 »

AlDollaz wrote: ↑Tue May 23, 2023 12:18 am Love it. Keeps gametypes and rules nice and tidy. Good work! πŸ‘πŸ»
Thanks! I use it even in single player and testing other mutators. It's better experience than "start practice session"
[rev]rato.skt wrote: ↑Mon May 01, 2023 8:41 pm Hey man,

This mod dont load in votemap cold fix this erro ??? :tu:
I have tested NewCTF v17 it loads fine in the mapvote. NewCTF is not doing anything special it's just a regular gametype like any other. So it should work with any mapvote.

Can you detail what went wrong on your side?

From my testing you need to configure NewCTF for as you can enable/disable its features with the defaults I can't spot any different settings when they are all left on default.
[rev]rato.skt wrote: ↑Tue Mar 28, 2023 11:35 am hey deepu since you're helping again it could help to increase the amount of rules, I have some suggestions I don't know if it would be possible..
How many gametypes do you need [rev]rato.skt? I see a possible hack that can be done to extend the supported count to 256, and with another possible hack the limit could be increased to 500 or something. But to have infinite gametypes then a lot of things need to be remade from scratch. Do you need infinite gametypes?
[rev]rato.skt wrote: ↑Tue Mar 28, 2023 11:35 am an upscaling option to be able to choose between 3 different sizes.
The mapvote respects the standard UWindow GUI scaling. You can change GUI scaling in the menu. For 436 you can choose between Normal and Double, for 469 you get an actual slider you can tweak to your needs.

That said, yeah, being able to resize the mapvote to see more maps would rock, I agree! But for this to happen the layout needs to be remade to support resizing which is a lot of work. Right now everything is at a fixed location.
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_21
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Re: Map Vote Extended - MVE2g-v1

Post by _21 »

Release: MVE2g-v1
Download at first post of thread!
  • NEW FEATURE: Idle time tracking and idle map switch. MVE will keep
    track to see if the server is empty and if its empty for a configurable
    amount of time the MVE will transition into idle state. This adds extra
    logging to let you know at a glance the status of the server.

    Code: Select all

      [MVE] Map Vote Extended version: MVE2g
      [MVE] Currently idle, has been empty for at least 60 minutes
      [MVE] Server has been empty for 2 hours
      [MVE] Server has been empty for 3 hours
    
    When going to idle mode you have 2 configurable options now, wether you
    want the server to switch to a random or a default map. This can help ensure
    that the server is in a clean state ready for new players. Or if you have a
    hub or welcome map you can have MVE switch to that. All this is configurable
    with the following properties:

    Code: Select all

      [MVES.MapVote]
      bSwitchToRandomMapOnIdle=True
      bSwitchToDefaultMapOnIdle=False
      ServerIdleAfterMinutes=60
      DefaultMap=DM-Deck16][
      DefaultGameTypeIdx=0
  • REVIVED OLD FEATURE: ServerInfoURL can now be used to display a
    basic html page. An example can be found in the www/server-info.html
    this example is provided for you so that you can edit it. To enable this
    feature you need to configure the property:

    Code: Select all

      [MVES.MapVote]
      ServerInfoURL=http://<<your-http-host>>/pages/server-info.html
    This file needs to be hosted on a public HTTP server. Servers that force
    HTTPS won't work. But if you have redirect server you can put it there.

    For links to work the should start with http:// your browser should
    be able to redirect you to the equivalent https:// site

    The HTML that's supported here is very old and primitive, you cannot use
    CSS or JavaScript and only very basic tags work
    server-info-screen.png
  • Updated about page. The support link now points to ut99 forum thread.
    I've also added myself to the list of credits.
  • Small UI adjustments: screenshots are now slightly bigger. They should be
    128x128 size on 100% GUI scaling. There is slightly more space for map info
    below the screenshots for long map/author names.
  • Cleaner startup log. MapVote will now log version when starting up and
    a success message when startup has finished. A succesful startup should be
    relatively cleaner than before. Unsuccessful startups should log errors and
    and diagnostics.

    Code: Select all

      [MVE] Map Vote Extended version: MVE2g
      [MVE] Successfully loaded map: `AS-Frigate` idx: 0 mode: Assault - Normal
    
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[rev]rato.skt
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Re: Map Vote Extended - MVE2g-v1

Post by [rev]rato.skt »

Thanks man i go teste this :D

you forgot to fix it
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Shot00013.jpg
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
AlDollaz
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Re: Map Vote Extended - MVE2g-v1

Post by AlDollaz »

Thanks for the update! Working great on my server.
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_21
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Re: Map Vote Extended - MVE2g-v1

Post by _21 »

[rev]rato.skt wrote: ↑Sat May 27, 2023 5:10 pm Thanks man i go teste this :D

you forgot to fix it
That's true I did forget about it, will get it right next time.
AlDollaz wrote: ↑Sat May 27, 2023 11:39 pm Thanks for the update! Working great on my server.
Thanks for the message! I usually only hear from people when things don't work. I'm glad its working fine for you!
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Re: Map Vote Extended - MVE2g-v1

Post by AlDollaz »

_21 wrote: ↑Sun May 28, 2023 11:14 am Thanks for the message! I usually only hear from people when things don't work. I'm glad its working fine for you!
No problem! Really liking the configurable info tab! πŸ‘πŸ»
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asosed
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Re: Map Vote Extended - MVE2g-v1

Post by asosed »

Yo. Can you do option in ini to change the name "Info" tab? I want to change "Info" to "Rules"
Image
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_21
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Re: Map Vote Extended - MVE2g-v1

Post by _21 »

asosed wrote: ↑Wed May 31, 2023 7:50 am Yo. Can you do option in ini to change the name "Info" tab? I want to change "Info" to "Rules"
Hi! I would like to ask you what would you like to accomplish with the tab rename?

I'm asking because there will be multiple changes regarding this feature. If I know the motivation behind the request then even if I don't implement your suggestion I might do something to be able to accomplish it. But there also might be a different feature that would possibly better accomplish what you are trying to do.

If I were to implement your suggestion I would remove the secondary menu bar at the bottom and covert all the pages under the info tab into tabs for better visibility. And then yes, I would make the tabs more configurable. But as it is right now the info tab groups multiple pages and it would be incorrect to group them all under a "Rules" tab.
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