Need some nice Mods? Here, you are right!
Feralidragon
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by Feralidragon » Sun May 21, 2023 12:59 pm
Ultra Gore SSE Release
version C
After almost 10 years, the standalone version of the Ultra Gore mod has been updated to version C with some long needed fixes and some new options.
Download
NWUltraGoreSSEc.zip
Change log
This new version (C) brings a few long needed fixes and features, namely:
Fixed wrong configuration file being used, which prevented customization through the given .ini file to work;
Fixed body parts damping against walls (no more jumping skeletons when dropped from long heights);
Changed mod title in mutator and menu views (to "Ultra Gore (...) "), so it’s easier to locate this mod;
Added options to toggle the blood fog, namely:
enableHeadshotFog
: enable blood fog on headshot (enabled by default);
enableBodyshotFog
: enable blood fog on bodyshot (enabled by default);
Added options to give the ability to clients to set their own level of gore using their standard game gore setting, namely:
UseClientStandardGoreSetting
: use the standard game gore setting in clients to adjust the gore level;
StandardGoreMultipliers
: list of gore multipliers for each standard game gore setting, with the following index correspondences:
0: Normal;
1: Reduced;
2: Ultra-Low.
Source code
NWUltraGoreSSEc_SRC.zip
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Last edited by Feralidragon on Wed May 24, 2023 2:22 pm, edited 1 time in total.
Shrimp
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by Shrimp » Mon May 22, 2023 2:02 am
This is incredible!
[rev]rato.skt
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by [rev]rato.skt » Mon May 22, 2023 11:34 am
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
EvilGrins
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by EvilGrins » Mon May 22, 2023 6:02 pm
I look forward to testing it in "the room":
https://unreal-games.livejournal.com/86645.html
The compact space allows for much more immediate appreciation.
Ubir4
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by Ubir4 » Mon May 22, 2023 11:46 pm
The EXU2 Mod have a similar mutator.
Feralidragon
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by Feralidragon » Wed May 24, 2023 2:23 pm
I made a small edit in the first post: I've now included a download to the source as well at the bottom.
Dr.Flay
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by Dr.Flay » Fri May 26, 2023 12:25 am
JakGriffin/Gopostal ported the old version to Unreal 227.
Anyone up for doing this version ?
Feralidragon
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by Feralidragon » Fri May 26, 2023 1:03 pm
If anyone is up to port it, my advice is to get both the original version B and this new one (source code), and use Meld (or another diff tool) to see the differences.
There aren't any new resources, there were only small changes to the code, configuration and int files, which can probably be copied and pasted directly to the ported version.
sektor2111
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by sektor2111 » Sun May 28, 2023 10:13 am
Don't forget that is needed some deal with constants - "bFogZone" more exactly... I don't know if in 227 this is not the same constant as well...
Feralidragon
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by Feralidragon » Sun May 28, 2023 12:44 pm
Indeed.
For Unreal v227 it can be removed, because the issue it fixes (decals in fog zones) is already fixed over there.
The same goes for v469.
Dr.Flay
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by Dr.Flay » Fri Jun 02, 2023 1:47 am
For reference here is a copy of the ported Unreal version (packaged with the docs etc. from the UT build)
[rev]rato.skt
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by [rev]rato.skt » Sun Jun 18, 2023 3:28 am
Hi man,
NWUltraGoreSSEc
I come to inform you that sometimes the effect of popping the head is not working...
simply the head shot default normally... in the old version I didn't see this error...
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
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