FragScoreBoard

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asosed
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Re: FragScoreBoard

Post by asosed »

New version 28
1. Fixed Demo Playback accessed nones.
2. Made version display in log 28
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 29
Long Range Messsage (bLongRangeMsg) not works only for Redeemer or Vengeance Relic
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 30
1. Added support for UTRoyal game mode
2. Change KILTYPE - > KILLTYPE
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 31
1. Scaled all fonts and textures up to 4k!!!
2. Added commands !fsbTest (admin only), !fsbHelp.
4. Added admin menu (!fsbHelp).
3. Changed some font colors.
4. Added exception for NuclearRace game mode.
5. Changed footer (map name, tick rate, date).
5. Updated Readme.
Update and new screenshots in first post
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EvilGrins
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Re: FragScoreBoard

Post by EvilGrins »

Everytime I launch a game with the new scoreboard, it automatically exits UT and pops up this:
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asosed
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Re: FragScoreBoard

Post by asosed »

EvilGrins wrote: Thu Aug 10, 2023 8:28 pm Everytime I launch a game with the new scoreboard, it automatically exits UT and pops up this:
what patch?
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ProAsm
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Re: FragScoreBoard

Post by ProAsm »

EvilGrins wrote: Thu Aug 10, 2023 8:28 pm Everytime I launch a game with the new scoreboard, it automatically exits UT and pops up this:
Can you post your local unrealtournament.log when this happens please.
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EvilGrins
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Re: FragScoreBoard

Post by EvilGrins »

asosed wrote: Thu Aug 10, 2023 9:14 pmwhat patch?
436, I'm not getting the newest one anytime soon.
ProAsm wrote: Thu Aug 10, 2023 9:28 pmCan you post your local unrealtournament.log when this happens please.
Already deleted it, I'll have to download it again.

Okay, there it is!
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 32
1. Fixed crash in local game
2. Fixed acessed none in server log
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sLY1838
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Re: FragScoreBoard

Post by sLY1838 »

asosed wrote: Fri Aug 11, 2023 11:15 am New version 32
1. Fixed crash in local game
2. Fixed acessed none in server log
Update in first post
Asosed,

My name is sLY. I am an admin in the Dopepugs TDM North American community. Since April of 2021, we have played 2,246 pickup games and a play total of 17,000 maps. You can see more info here: www.dopepugs.com

We would be interested in utilizing this Frag Score Board. However, we would be interested in only having data that is relevant to what we value. On the "tournament team game" screenshot provided, would it be possible to make a version that looks like this? (We might swap out self kills with headshots.. I'm polling the community).
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asosed
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Re: FragScoreBoard

Post by asosed »

sLY1838 wrote: Sat Aug 12, 2023 9:24 pm
asosed wrote: Fri Aug 11, 2023 11:15 am New version 32
1. Fixed crash in local game
2. Fixed acessed none in server log
Update in first post
Asosed,

My name is sLY. I am an admin in the Dopepugs TDM North American community. Since April of 2021, we have played 2,246 pickup games and a play total of 17,000 maps. You can see more info here: www.dopepugs.com

We would be interested in utilizing this Frag Score Board. However, we would be interested in only having data that is relevant to what we value. On the "tournament team game" screenshot provided, would it be possible to make a version that looks like this? (We might swap out self kills with headshots.. I'm polling the community).
Yo. We do not plan to modify the scoreboard in any way. This is quite a difficult job that requires a lot of time and tests.
By the way, I wonder what the "Net" statistic means?
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sLY1838
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Re: FragScoreBoard

Post by sLY1838 »

asosed wrote: Mon Aug 14, 2023 7:26 am
sLY1838 wrote: Sat Aug 12, 2023 9:24 pm
asosed wrote: Fri Aug 11, 2023 11:15 am New version 32
1. Fixed crash in local game
2. Fixed acessed none in server log
Update in first post
Asosed,

My name is sLY. I am an admin in the Dopepugs TDM North American community. Since April of 2021, we have played 2,246 pickup games and a play total of 17,000 maps. You can see more info here: www.dopepugs.com

We would be interested in utilizing this Frag Score Board. However, we would be interested in only having data that is relevant to what we value. On the "tournament team game" screenshot provided, would it be possible to make a version that looks like this? (We might swap out self kills with headshots.. I'm polling the community).
Yo. We do not plan to modify the scoreboard in any way. This is quite a difficult job that requires a lot of time and tests.
By the way, I wonder what the "Net" statistic means?
What if we paid you money? How much would you charge?

Net = net efficiency.

For example:

4 frags, 4 deaths = 0.0
8 frags, 4 deaths = 2.0
16 frags, 4 deaths = 4.0
4 frags, 8 deaths = -2.0

It's a better way to show "efficiency" because someone with 20 kills and 10 deaths has the same efficiency as someone with 10 kills and 5 deaths, but the 20/10 player is contributing more to the team.
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asosed
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Re: FragScoreBoard

Post by asosed »

sLY1838 wrote: Thu Aug 17, 2023 7:50 pm
asosed wrote: Mon Aug 14, 2023 7:26 am
sLY1838 wrote: Sat Aug 12, 2023 9:24 pm
asosed wrote: Fri Aug 11, 2023 11:15 am New version 32
1. Fixed crash in local game
2. Fixed acessed none in server log
Update in first post
Asosed,

My name is sLY. I am an admin in the Dopepugs TDM North American community. Since April of 2021, we have played 2,246 pickup games and a play total of 17,000 maps. You can see more info here: www.dopepugs.com

We would be interested in utilizing this Frag Score Board. However, we would be interested in only having data that is relevant to what we value. On the "tournament team game" screenshot provided, would it be possible to make a version that looks like this? (We might swap out self kills with headshots.. I'm polling the community).
Yo. We do not plan to modify the scoreboard in any way. This is quite a difficult job that requires a lot of time and tests.
By the way, I wonder what the "Net" statistic means?
What if we paid you money? How much would you charge?

Net = net efficiency.

For example:

4 frags, 4 deaths = 0.0
8 frags, 4 deaths = 2.0
16 frags, 4 deaths = 4.0
4 frags, 8 deaths = -2.0

It's a better way to show "efficiency" because someone with 20 kills and 10 deaths has the same efficiency as someone with 10 kills and 5 deaths, but the 20/10 player is contributing more to the team.
Thanks for info.
I would never take money for ut. It's my hobby and I do it because I'm interested. ProAsm is currently coding this mod. I'm testing. We are currently busy with another project. I'll ask him, but I'm not promising anything.
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sLY1838
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Re: FragScoreBoard

Post by sLY1838 »

Sounds great! Thanks.

Our community has a treasury and we would gladly donate for that scoreboard to be developed.
ProAsm
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Re: FragScoreBoard

Post by ProAsm »

sLY1838 wrote: Sat Aug 19, 2023 3:46 am Sounds great! Thanks.

Our community has a treasury and we would gladly donate for that scoreboard to be developed.
Check your PM