MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 51ca5.html
MH-LostInca
Re: MH-LostInca
"Testures" folder instead of "Textures" in archiv.
"If Origin not in center it be not in center." --Buggie
Re: MH-LostInca
Once again, an enjoyable MH conversion
Nothing in the log to note - didn't get the warning about the music that I did in IndefiniteAL.
Just a couple of points :
1 There are some Unreal Bulletboxes (ammo for the Unreal minigun) in the map - these didn't convert to UT ammo (for me anyway).
2 The rock tunnel with the three or four Skaarj and a couple of Gasbags is a bit odd - not sure one would think of trying to get up there - I only noticed it when ghosting through the map trying to find the handful of monsters unkilled when I got to the end and the bridge had come down.
Nothing in the log to note - didn't get the warning about the music that I did in IndefiniteAL.
Just a couple of points :
1 There are some Unreal Bulletboxes (ammo for the Unreal minigun) in the map - these didn't convert to UT ammo (for me anyway).
2 The rock tunnel with the three or four Skaarj and a couple of Gasbags is a bit odd - not sure one would think of trying to get up there - I only noticed it when ghosting through the map trying to find the handful of monsters unkilled when I got to the end and the bridge had come down.
Re: MH-LostInca
ShockRifle and PulseGun are available only when match is nearly done; sometimes not enabled at all. I recommend to have them enabled in an earlier stage.
Ops, you mixed that up with ShellBox - yes, there are useless ShellBox0 and ShellBox1.
"If Origin not in center it be not in center." --Buggie