hi
i have a crash on server with the MH2 ( this a custum version but i don't have change the mesh)
sometime i got this erreur when i use a reedeemer or another player use a reedeemer
why i got this crash ?
General Protection fault with a Mesh
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- Adept
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General Protection fault with a Mesh
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- Godlike
- Posts: 2909
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- Location: moved without proper hashing
Re: General Protection fault with a Mesh
I suggest that the mesh "deemah1" and its usage should be investigated.
"If Origin not in center it be not in center." --Buggie
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- Adept
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Re: General Protection fault with a Mesh
ok
here the class where this mesh is used :
Code: Select all
class MH2WarShell extends Projectile config(MonsterHunt2Gold467v5);
#exec mesh import mesh=deemah1 anivfile=Models\deemah1_a.3d datafile=Models\deemah1_d.3d x=0 y=0 z=0 mlod=0
#exec mesh origin mesh=deemah1 x=0 y=0 z=0
#exec mesh sequence mesh=deemah1 seq=All startframe=0 numframes=1
#exec meshmap new meshmap=deemah1 mesh=deemah1
#exec meshmap scale meshmap=deemah1 x=0.08607 y=0.08607 z=0.17214
i should try to recompiling my mod with the orginial mesh from the Monsterhunt2Gold ? because i got the mesh with whootgreal.
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- Masterful
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Re: General Protection fault with a Mesh
Did you experience this error in Netplay only or in offline gameplay too? Is it a rather complex or simple mesh? Is it an UMesh (default UMesh model without Morph LOD) or ULodMesh?
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- Adept
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- Location: suisse
Re: General Protection fault with a Mesh
i use this mod only online. I could pehaps try to play it offline but i'm not sure that will work proprely ( for the bots)