UT Benchmark maps

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Buggie
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UT Benchmark maps

Post by Buggie »

Maps, which can be used for compare renderers or settings of it.
Fully automated test with handful summary.
All what you need, type in console
start fps1
where fps1 is name of test map, and wait for result. it will take near minute.
Shot00811.jpg

fps1: This map also need install latest XVehicles.
fps1.7z
(8.23 MiB) Downloaded 9 times

Shot00812.jpg

fps2:
fps2.7z
(31.01 MiB) Downloaded 8 times

Example tests (Nvidia GPU):
v436
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
3576 frames rendered in 59.99 seconds. Min 33.71 Max 119.01 Avg 59.60 fps.
v469a
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
4600 frames rendered in 59.99 seconds. Min 36.87 Max 131.26 Avg 76.67 fps.
v469b
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
4818 frames rendered in 59.99 seconds. Min 36.76 Max 193.82 Avg 80.30 fps.
v469c
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
5436 frames rendered in 59.99 seconds. Min 36.99 Max 199.45 Avg 90.61 fps.
v469d
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
5482 frames rendered in 59.99 seconds. Min 40.37 Max 198.25 Avg 91.37 fps.
v469e preview
D3D9Drv.D3D9 (90 fov @ 1600x900x32 Windowed) on fps1
6617 frames rendered in 59.99 seconds. Min 51.94 Max 224.58 Avg 110.29 fps.

Results of tests can be compared only between self and only on your hardware.
For example if you do 2 tests right now and compare result - you do it right.
If you do test and compare with someone else results, or even with your past results - you do it wrong.
You can't compare such results. It not produce any meaningful conclusion.
Last edited by Buggie on Thu Mar 21, 2024 3:28 am, edited 2 times in total.
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Hitman
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Re: UT Benchmark maps

Post by Hitman »

Interesting , do you need to change some setting before the test? like the framerate limit?
Buggie
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Re: UT Benchmark maps

Post by Buggie »

Depends from what you test. If maximal performance, then yes. You can fast do that by input in console "fps 0".
If you try measure what renderer is best, and always use frmae limit - you can keep it, for see what it be.
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Deepu
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Re: UT Benchmark maps

Post by Deepu »

@Buggie Which map did you used for fps2.7z?
Buggie
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Re: UT Benchmark maps

Post by Buggie »

It is special map done by Berserker, specially for this benchmark.
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Deepu
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Re: UT Benchmark maps

Post by Deepu »

Wow this is nice
Buggie
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Re: UT Benchmark maps

Post by Buggie »

fps1 and fps2 updated in first post.   
Auto merged new post submitted 6 hours 55 minutes later
fps1 and fps2 updated in first post. Fixed bug with huge lags, which be CPU related.
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