my new map {SFL}-abandoned

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
sXs-sketchpad
Experienced
Posts: 134
Joined: Sun Mar 29, 2020 3:37 am
Contact:

my new map {SFL}-abandoned

Post by sXs-sketchpad »

hello ladies and gentlemen here is my new map {SFL}-abandoned its basically a disused swimming pool building it is bot pathed to the best of my ability
thought i would share it people to enjoy it


{SFL}sketchpad
Also go to https://www.ut99maps.net/ it is there for download in a zip file
Attachments
Shot00029.png
Shot00028.png
Shot00027.png
Shot00026.png
Shot00025.png
Last edited by sXs-sketchpad on Wed Apr 24, 2024 12:19 am, edited 2 times in total.
Image
User avatar
OjitroC
Godlike
Posts: 3663
Joined: Sat Sep 12, 2015 8:46 pm

Re: my new map {SFL}-abandoned

Post by OjitroC »

Got this from Pietro's site and have played it quite a bit already. I particularly like the concept as it is something different and hasn't been done before AFAIK. Very nicely executed - well textured, good atmosphere and lighting - versatile map that suits a number of play styles - plenty of places for camping but also easy to move around. Still exploring it particularly the high level ducts.

So, yeah, thanks for sharing it here - impressive and a great job :tu:
Spoiler
[FWIW I tend to look for opportunities to add a bit of ambient sound - given that it is an abandoned pool building then there won't be any sound really internally but I added some subdued street sound by the main door and some 'night' sounds at the opposite end by the high level window through which the moon shines]
User avatar
jmartin
Skilled
Posts: 173
Joined: Tue Mar 23, 2021 11:38 pm
Contact:

Re: my new map {SFL}-abandoned

Post by jmartin »

I agree.

This is a totally unique map that, again, doesn't look similar to about 24000 other maps for UT that all look basically the same.

Great theme. Great sense of style. Great spooky ambiance.

I also like the reference to Sponge Bob and the Power Puff girls, placing this scene squarely in the realm of the late 90's. Which means it's been "abandoned" for quite a while.

Nice work SP.

BTW, What does SFL stand for?

Thanks. :tu:
Attachments
Shot0183.jpg
Last edited by jmartin on Wed Apr 24, 2024 10:35 pm, edited 1 time in total.
User avatar
EvilGrins
Godlike
Posts: 9777
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: my new map {SFL}-abandoned

Post by EvilGrins »

jmartin wrote: Wed Apr 24, 2024 12:01 amMy WinRAR is flagging this as an unknown corrupt file.
It opened for me.
Attachments
zzzzzzRAR.png
zzzzzzRAR.png (18.48 KiB) Viewed 154 times
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
sXs-sketchpad
Experienced
Posts: 134
Joined: Sun Mar 29, 2020 3:37 am
Contact:

Re: my new map {SFL}-abandoned

Post by sXs-sketchpad »

That's what I forgot to do is put sounds in it like dripping sounds and others I must remember to do that on my next map when I think of any ideas.
The inspiration for this map was a map called rec pool [fbi]
Image
User avatar
UnrealGGecko
Godlike
Posts: 2912
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: my new map {SFL}-abandoned

Post by UnrealGGecko »

Cool idea for sure, looks pretty interesting to play in as well :thuup:
User avatar
EvilGrins
Godlike
Posts: 9777
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: my new map {SFL}-abandoned

Post by EvilGrins »

Good map, well pathed. I particularly liked the ducts above... although none of the bots seem to use those at all.
Attachments
Shot0197.png
Shot0196.png
Shot0193.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
OjitroC
Godlike
Posts: 3663
Joined: Sat Sep 12, 2015 8:46 pm

Re: my new map {SFL}-abandoned

Post by OjitroC »

EvilGrins wrote: Wed Apr 24, 2024 4:26 pm ... I particularly liked the ducts above... although none of the bots seem to use those at all.
Those ducts aren't pathed. There is a teleporter to a beam and that's about the closest bots could get (unless translocating from a lift which also gets close but would need to be carefully pathed/set up). There's nothing much up there for them apart from some bullet boxes. Given that the high level ducts and beams are basically for sniping, personally I wouldn't see much point in taking the trouble to set up those areas for bots to camp and snipe as that's not something they are really 'designed' to do.
User avatar
EvilGrins
Godlike
Posts: 9777
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: my new map {SFL}-abandoned

Post by EvilGrins »

OjitroC wrote: Wed Apr 24, 2024 10:17 pmI wouldn't see much point in taking the trouble to set up those areas for bots to camp and snipe as that's not something they are really 'designed' to do.
Depends on the bot.

It's specifically what I set her up for.
Attachments
28 the Abyss.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
sXs-sketchpad
Experienced
Posts: 134
Joined: Sun Mar 29, 2020 3:37 am
Contact:

Re: my new map {SFL}-abandoned

Post by sXs-sketchpad »

SFL stands for snipers for life
Image
Post Reply