New version 262
1. BP1. Fixed FaceTalk AtomicCow
2. Remove flood in log
Update in first post
FragNewNet
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Re: FragNewNet
New version 263
Fixed a bug where if you change some properties of a weapon, it makes the weapon faster shot
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Fixed a bug where if you change some properties of a weapon, it makes the weapon faster shot
Update in first post
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Re: FragNewNet
Hey asosed, thank you for the contribution, just tested and so far so good.
The only thing that caught my attention is the weapons switching speed. AFAIK in Vanilla when you shoot a rocket while using Rocket Launcher, you have a small delay before being able to switch to another gun, however with FNN you can shoot and almost instantly switch weapons, idk if this can be modified in the .ini or if it's just me. I use Tickrate at 100 btw.
The only thing that caught my attention is the weapons switching speed. AFAIK in Vanilla when you shoot a rocket while using Rocket Launcher, you have a small delay before being able to switch to another gun, however with FNN you can shoot and almost instantly switch weapons, idk if this can be modified in the .ini or if it's just me. I use Tickrate at 100 btw.
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Re: FragNewNet
No, this is not in newnet and, accordingly, not in FNN. Newnet means no delays. There are no plans to add delays.Chronox wrote: ↑Sun Mar 31, 2024 8:37 am Hey asosed, thank you for the contribution, just tested and so far so good.
The only thing that caught my attention is the weapons switching speed. AFAIK in Vanilla when you shoot a rocket while using Rocket Launcher, you have a small delay before being able to switch to another gun, however with FNN you can shoot and almost instantly switch weapons, idk if this can be modified in the .ini or if it's just me. I use Tickrate at 100 btw.
You can try IG+ https://github.com/Deaod/InstaGibPlus, it seems there is a delay before firing for nw.
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Re: FragNewNet
New version 264
1. Improved code
2. Hitsounds:
- remove some custom hitsounds
- fixed work if bForceDefaultHitSounds=true
Update in first post
1. Improved code
2. Hitsounds:
- remove some custom hitsounds
- fixed work if bForceDefaultHitSounds=true
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Re: FragNewNet
New version 266
Fixed a major exploit that could allow players to change their movement settings.
Update in first post
Fixed a major exploit that could allow players to change their movement settings.
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Re: FragNewNet
New version 267
1. Added version free FnnClientConfigs in User.ini
2. Fixed several Accessed Nones from ST_UT_Eightball.
3. Removed Message scriptlog.
Update in first post
1. Added version free FnnClientConfigs in User.ini
2. Fixed several Accessed Nones from ST_UT_Eightball.
3. Removed Message scriptlog.
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Re: FragNewNet
New version 268
1. Added option bUsePureConsole=False (True - replace Console with own Console for prevent undesired alter settings).
2. Fixed work custom skins.
3. Combogib:
- Removed options: EnableNoSpam, MinSecBetweenBalls, MaxShockBalls, AntiSpamMethod
- Added options:
bAntiSpam=False (True - Activates anti-spam shooting)
FireRateScale=0.600000 (Adjust primary firing speed if bAntiSpam=True)
AltFireRateScale=0.800000 (Adjust secondary firing speed if bAntiSpam=True)
- Improved code
Update in first post
1. Added option bUsePureConsole=False (True - replace Console with own Console for prevent undesired alter settings).
2. Fixed work custom skins.
3. Combogib:
- Removed options: EnableNoSpam, MinSecBetweenBalls, MaxShockBalls, AntiSpamMethod
- Added options:
bAntiSpam=False (True - Activates anti-spam shooting)
FireRateScale=0.600000 (Adjust primary firing speed if bAntiSpam=True)
AltFireRateScale=0.800000 (Adjust secondary firing speed if bAntiSpam=True)
- Improved code
Update in first post
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Re: FragNewNet
New version 270
1. Improved security.
2. Fixed jumpboots.
3. Added NewNetFM Arena (fnn270.NewNetFM) with weapon FlakMonkey. FlakMonkey weapon = FlakCannon weapon, but fires the grenade from both primary and secondary firing modes.
Update in first post
1. Improved security.
2. Fixed jumpboots.
3. Added NewNetFM Arena (fnn270.NewNetFM) with weapon FlakMonkey. FlakMonkey weapon = FlakCannon weapon, but fires the grenade from both primary and secondary firing modes.
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Re: FragNewNet
New version 271
1. Remove flood in log.
2. Flak Monkey Arena (NewNetFM) added options:
bBroadcastFlakMonkey=True (True - broadcast message in the chat area about “Flak Monkey”)
bRepeatFlakMonkey=False (True - repeat message and sound “Flak Monkey” every SoundAfterKills)
SoundAfterKills=3 (number of kills after which the “Flak Monkey” sound and message appears)
Update in first post
1. Remove flood in log.
2. Flak Monkey Arena (NewNetFM) added options:
bBroadcastFlakMonkey=True (True - broadcast message in the chat area about “Flak Monkey”)
bRepeatFlakMonkey=False (True - repeat message and sound “Flak Monkey” every SoundAfterKills)
SoundAfterKills=3 (number of kills after which the “Flak Monkey” sound and message appears)
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Re: FragNewNet
New version 272
1. Fixed JumpZ in warmup mode.
2. ComboGib Arena (NewNetCG) added options:
Works if ComboDamageType=ShockCombo in [fnnXXX.UTPure] section.
bBroadcastComboWhore=True (True - broadcast message in the chat area about “Combo Whore”)
bRepeatComboWhore=False (True - repeat message and sound “Combo Whore” every SoundAfterCombos)
SoundAfterCombos=3 (Number of combo kills after which the “Combo Whore” sound and message appears)
Update in first post
Auto merged new post submitted 10 hours 46 minutes later
New version 273
Fixed bugs and improved code in ComboGib weapon
1. Fixed JumpZ in warmup mode.
2. ComboGib Arena (NewNetCG) added options:
Works if ComboDamageType=ShockCombo in [fnnXXX.UTPure] section.
bBroadcastComboWhore=True (True - broadcast message in the chat area about “Combo Whore”)
bRepeatComboWhore=False (True - repeat message and sound “Combo Whore” every SoundAfterCombos)
SoundAfterCombos=3 (Number of combo kills after which the “Combo Whore” sound and message appears)
Update in first post
Auto merged new post submitted 10 hours 46 minutes later
New version 273
Fixed bugs and improved code in ComboGib weapon