New version 275
1. Instagib (NewNetIG mutator). Added option BeamScale=0.440000 (Scale beam glow)
2. Improved code bbplayer and XLocMut
3. ComboGib (NewNetCG mutator). Added option bAllowAmplifier
Update in first post
FragNewNet
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Re: FragNewNet
I seem to have trouble with the alt-fire rate of the combo-gib. Usually i have set it to one second, but no matter what settings I use, it will fire about three shockballs per second.
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Re: FragNewNet
I don’t know if you noticed or not, but since version 268, combogib’s antispam options have changedKillRoy1972 wrote: ↑Sat Jul 13, 2024 9:09 pm I seem to have trouble with the alt-fire rate of the combo-gib. Usually i have set it to one second, but no matter what settings I use, it will fire about three shockballs per second.
Now they look like this:
bAntiSpam=False (True - Activates anti-spam shooting)
FireRateScale=0.500000 (Adjust primary firing speed if bAntiSpam=True)
AltFireRateScale=0.500000 (Adjust secondary firing speed if bAntiSpam=True)
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Re: FragNewNet
Thanks, For some reason I thought the fire rate was in seconds, so 0.500000 is half a second and 1.00000 is one second.. Turned out to be the other way around.asosed wrote: ↑Sun Jul 14, 2024 9:10 amI don’t know if you noticed or not, but since version 268, combogib’s antispam options have changedKillRoy1972 wrote: ↑Sat Jul 13, 2024 9:09 pm I seem to have trouble with the alt-fire rate of the combo-gib. Usually i have set it to one second, but no matter what settings I use, it will fire about three shockballs per second.
Now they look like this:
bAntiSpam=False (True - Activates anti-spam shooting)
FireRateScale=0.500000 (Adjust primary firing speed if bAntiSpam=True)
AltFireRateScale=0.500000 (Adjust secondary firing speed if bAntiSpam=True)
Have it now set on 0.600000 (whcih is about 2 per second) for primary fire and 0.300000 for secondary fire (which is about one per second).
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Re: FragNewNet
New version 276
1. Combogib:
- Removed options: AltFireRateScale
- Added options: MinSecBetweenBalls (Adjusting the time in seconds between shots shock ball)
2. Improved bbplayer.
3. Skin packs (BP1H, BP4H, VAH) are now version fnn independent.
Update in first post
1. Combogib:
- Removed options: AltFireRateScale
- Added options: MinSecBetweenBalls (Adjusting the time in seconds between shots shock ball)
2. Improved bbplayer.
3. Skin packs (BP1H, BP4H, VAH) are now version fnn independent.
Update in first post
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- Location: Russia
Re: FragNewNet
New version 277
1. Skin packs (BP1H, BP4H, VAH) are now again dependent on the fnn version.
2. Improved bbplayer.
3. Fixed nones in log.
Update in first post
1. Skin packs (BP1H, BP4H, VAH) are now again dependent on the fnn version.
2. Improved bbplayer.
3. Fixed nones in log.
Update in first post
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Re: FragNewNet
New version 278
Mutator GiveWeapons. Added options:
bNoWeaponsOnMap=True (True – removes weapons from the map)
bNoRedeemerOnMap=True (True – removes Redeemer from the map)
bNoAmmoOnMap=True (True – removes ammo from the map)
Update in first post
Mutator GiveWeapons. Added options:
bNoWeaponsOnMap=True (True – removes weapons from the map)
bNoRedeemerOnMap=True (True – removes Redeemer from the map)
bNoAmmoOnMap=True (True – removes ammo from the map)
Update in first post
Last edited by asosed on Mon Sep 23, 2024 12:32 pm, edited 2 times in total.
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Re: FragNewNet
My server's skins broke after updating FNN. I'm using VAH278 in the server packages. Did the syntax change?
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Re: FragNewNet
you have this?
UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=VAH278
FragNewNet.ini
[fnn278.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
Auto merged new post submitted 1 hour 42 minutes later
New version 279
1. Fixed double font in alt SniperRifle sight
2. Fixed a bug in VA skins
Update in first post
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Re: FragNewNet
Yes I doyou have this?
UnrealTournament.ini:
[Engine.GameEngine]
ServerPackages=VAH278
FragNewNet.ini
[fnn278.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
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Re: FragNewNet
Didn't we lose the numbers and just use ServerPackages=VAH
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Re: FragNewNet
we are back to dependencies in version in 277
So now you need to change the numbers depending on the version fnn
ServerPackages=VAHXXX (XXX - number version fnn)
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Re: FragNewNet
Hello again,
Updating to version 279 fixed my problem.
I have a different issue now. The other day I discovered that Rocket Arena is incompatible with FragNewNet. If you start a game with FNN and RA the menu comes up and you can enter an arena but the match won't start. Removing FNN fixes this issue.
The issue is probably with Rocket Arena and not FragNewNet but since RA hasn't been updated in years and FNN is being actively updated, I wanted to ask if you could see if there's anything you can do on your end to make them work together.
Thank you.
Updating to version 279 fixed my problem.
I have a different issue now. The other day I discovered that Rocket Arena is incompatible with FragNewNet. If you start a game with FNN and RA the menu comes up and you can enter an arena but the match won't start. Removing FNN fixes this issue.
The issue is probably with Rocket Arena and not FragNewNet but since RA hasn't been updated in years and FNN is being actively updated, I wanted to ask if you could see if there's anything you can do on your end to make them work together.
Thank you.
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Re: FragNewNet
yes, i know about this incompatibility problem. to fix it, first need to study the RA code, then understand the reason and in which mod the fix is needed, then need to fix it and do tests. unfortunately we don't have so much time and desireIRSAgent wrote: ↑Mon Sep 02, 2024 11:50 pm Hello again,
Updating to version 279 fixed my problem.
I have a different issue now. The other day I discovered that Rocket Arena is incompatible with FragNewNet. If you start a game with FNN and RA the menu comes up and you can enter an arena but the match won't start. Removing FNN fixes this issue.
The issue is probably with Rocket Arena and not FragNewNet but since RA hasn't been updated in years and FNN is being actively updated, I wanted to ask if you could see if there's anything you can do on your end to make them work together.
Thank you.