FragChat

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asosed
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Re: FragChat

Post by asosed »

Deepu wrote: Wed Jun 26, 2024 3:37 pm

Code: Select all

FragStats MM-AirieTest.FragStats0 (Function fst07.FragStats.PreventDeath:013D) Accessed None 'PlayerReplicationInfo'
FragStats MM-AirieTest.FragStats0 (Function fst07.FragStats.PreventDeath:013D) Accessed None 'PlayerReplicationInfo'
FragStats MM-AirieTest.FragStats0 (Function fst07.FragStats.PreventDeath:013D) Accessed None 'PlayerReplicationInfo'
FragStats MM-AirieTest.FragStats0 (Function fst07.FragStats.PreventDeath:013D) Accessed None 'PlayerReplicationInfo'
FragStats MM-AirieTest.FragStats0 (Function fst07.FragStats.PreventDeath:013D) Accessed None 'PlayerReplicationInfo'
this is a different mod, but thanks anyway
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asosed
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Re: FragChat

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New version 24
1. Corrected player flag in list.
2. Added server Redirect !Cmd options.
Update in first post   
Auto merged new post submitted 9 hours 44 minutes later
New version 25
Added Redirect !cmd for Spectators.
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asosed
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Re: FragChat

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New version 26
Fixed Spectator re-direct.
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asosed
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Re: FragChat

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New version 27
Fixed singlechar name bug
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asosed
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Re: FragChat

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New version 28
Improved singlechar name
Improved advert message display from other mods
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asosed
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Re: FragChat

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New version 29
1. Fixed player name display if Serveradds mod.
2. Fixed SendTo mod message in appearing in Chat.
3. No messages from bots in chat logs
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Re: FragChat

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New version 30
Removed debug scriptlogs.
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asosed
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Re: FragChat

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New version 31
Fixed spec names tagged to bots and players.
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Re: FragChat

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New version 32
1. Fixed flood in log
2. Fixed CheckForPlayer [-Player] instead of [-Bot].
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Re: FragChat

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New version 33
1. Fixed occasional blank ending playername.
2. Fixed bug with player name with characters at the beginning [+ or [-
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Re: FragChat

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New version 34
1. Fixed blank ending playername again :)
2. Replaced detect players for bots in [-Bot]
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Re: FragChat

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New version 35
Fixed several out of bound arrays in log
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Re: FragChat

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New version 36
1. Added internal crosshair control.
2. Fixed flood in log.
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Re: FragChat

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New version 37
The text of technical messages and readme has been improved.
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Re: FragChat

Post by Kayako »

Oh, this is nifty! I had a few friends complain about UT's chat system, this might fix that! Thanks! :tu:   
Auto merged new post submitted 21 hours 6 minutes later
Okay so, Absolutely loving this mod! there seems to be a minor issue though that sometimes the default log (Which I prefer because I like the kill messages) doesn't show the killer name
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It seems to be kind of random. Though it seemed to occur consistently when I killed a bot with the flak cannon and usually didn't happen for weapons with kill messages that have the killer's name first, like the snipers "(User) Put a bullet in (target)'s head"

It's not that big a deal but I thought I'd share!
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--