CTF-[R3P]-DropDown-[V2]

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R3plicant
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CTF-[R3P]-DropDown-[V2]

Post by R3plicant »

Hi all,

Hope you're doing well.

I'm briefly back (again) but this time to share the updated version of Drop Down: CTF-[R3P]-DropDown-[V2] I've said before I'm not making new maps and that remains true.

This version is the result of months of careful reworking; improved graphics, refined lighting, better layout, upgraded jump-pads and overall smoother, faster gameplay. It's been a real labour of love.

A massive shout-out to Aspide, whose technical contributions were essential. He crafted top-tier bot pathing and some very clever UnrealScript additions to help bring the map to life. His technical support made this version what it is. Thanks buddy, much appreciated! You're a legend! :tu:

In-game brightness is best roughly from 5-6-7, (default key to adjust in-game brightness is F11)






Map Notes:
  • Textures are all MyLevel so no additional texture packs required
  • Updated music file is in the .zip file
  • One .u file (included) is required. CSMCXExtras.u
  • Screenshots for the map are included in the .zip file. This includes 12 x 500px sq' + 12 x 1000px sq'
  • ReadMe file (included) please read




Gameplay Notes:
  • Fully bot-supported at all skill levels
  • Runs normal weapons and instagib
  • Supports Classic, Hardcore and Turbo game speeds
  • Heavy focus on Z-axis movement
  • Defence is the name of the game
  • Open and enclosed spaces, long sightlines and tight corners
  • Tactical electrified water traps, teleporters and secrets
  • Built to offer a genuine challenge, offline and online for novices or experts alike






I’ve never claimed to be a master mapper, but we gave it our best to make this fun, balanced and replayable, with plenty of patient help along the way. We really hope you enjoy the challenge of playing it as much as we found it a challenge to create.


Click any image to view full size.


DropDown_Screenshot_SQ_09.jpg

(I)


DropDown_Screenshot_SQ_02.jpg

(II)


DropDown_Screenshot_SQ_03.jpg

(III)


DropDown_Screenshot_SQ_04.jpg

(IV)


DropDown_Screenshot_SQ_05.jpg

(V)


DropDown_Screenshot_SQ_06.jpg

(VI)


DropDown_Screenshot_SQ_07.jpg

(VII)


DropDown_Screenshot_SQ_08.jpg

(VIII)


DropDown_Screenshot_SQ_01.jpg

(IX)


DropDown_Screenshot_SQ_11.jpg

(X)


:mrgreen: :mrgreen: :mrgreen: :mrgreen: WORK TOGETHER AS A TEAM AND CHALLENGE YOURSELVES, ENJOY!! :mrgreen: :mrgreen: :mrgreen: :mrgreen:




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darksonny
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Re: CTF-[R3P]-DropDown-[V2]

Post by darksonny »

sexy map dude im happy!
pd: now with 469 patch, mmm would you like to try ueditor out maybe could it have interesting new tools for mappers like you, couldn't? :)
Take care and thanks for this sexy map!
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jmartin
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Re: CTF-[R3P]-DropDown-[V2]

Post by jmartin »

Nice looking map. Well done! :tu:
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Aspide
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Re: CTF-[R3P]-DropDown-[V2]

Post by Aspide »

I'm very happy that the map is finally completed, it took a long time to get this map right, this level is a lot of fun and it requires a lot of team work since the level has many paths to go to each base. The gimmick of this map is the electric trap, there's a path that easily takes you from the flag to the center of the map, however it's very risky because of the trap, and bots understand how to use this trap as well.

Do not underestimate the bots, they know how to get to every corner and they use some special tricks to be more effective. Also this map has a new version of the AlternatePath actor which is much more complex, so mappers, have fun :tu:

The music of this map is awesome :

Somewhere in Nevada...
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UnrealGGecko
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Re: CTF-[R3P]-DropDown-[V2]

Post by UnrealGGecko »

Oh heck yeah! :gj:
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browndl
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Re: CTF-[R3P]-DropDown-[V2]

Post by browndl »

Great looking map! I like very much the stylistic look you have. Very clean, textures match the architecture, nice use of ambient sounds. The trap is splendid. I thoroughly enjoy the animated directionals and all the little "helps". Should make for some fast and challenging gameplay. Thanks for your work and your contribution to the community.
Time is the only form of currency that you spend without knowing your balance. Use it wisely.

UT99DM-DSWarTown(+Online):DM-DSEmpire3030:DM-DSZeitkind2025:DM-DSRoadsideDiner(+EXT,+FINAL):DM-DSRooftopRumble:DM-DSGiranCastleJoust:DM-EchoCanyons:DM-WaterTreatment1565:DM-DSHE0437-5439:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-KillingFields:DM-Wastelands:DM-TurboGen23:DM-SniperTownDepot2022:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge:CTF-DSHE0437-5439 Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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R3plicant
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Re: CTF-[R3P]-DropDown-[V2]

Post by R3plicant »

browndl wrote: Fri Jul 11, 2025 12:11 am Great looking map! I like very much the stylistic look you have. Very clean, textures match the architecture, nice use of ambient sounds. The trap is splendid. I thoroughly enjoy the animated directionals and all the little "helps". Should make for some fast and challenging gameplay. Thanks for your work and your contribution to the community.
Thanks browndl, I really appreciate you taking the time to say that. I spent a lot of effort getting the flow and atmosphere right, so it means a lot to hear it's coming across well. Glad the trap and directionals hit the mark too, the aim was to make it fast but readable. Hope it holds up in actual matches!
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Metalfist
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Re: CTF-[R3P]-DropDown-[V2]

Post by Metalfist »

Really nice map R3p as always! :gj: :tu:
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R3plicant
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Re: CTF-[R3P]-DropDown-[V2]

Post by R3plicant »

Metalfist wrote: Sun Jul 13, 2025 8:34 pm Really nice map R3p as always! :gj: :tu:
Thanks, coming from you, that's high praise. :) I'm glad you like it. I did spot a few minor cosmetic errors but they're barely noticeable, though I expect they'll be pointed out before too long. Oh well. :) That said, I think the map looks great, even if I say so myself.
Kayako

Re: CTF-[R3P]-DropDown-[V2]

Post by Kayako »

Gave the map a try, I was a little worried about the suggested player count making it too crowded, but it worked out perfectly! A lot of fun for sure!

The bots know where to go, the map itself looks amazing, and the lightning water is an absolute evil pain, which I guess is perfect :lol:

Thanks for the map!
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EvilGrins
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Re: CTF-[R3P]-DropDown-[V2]

Post by EvilGrins »

Ooooh, that's pretty!
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R3plicant
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Re: CTF-[R3P]-DropDown-[V2]

Post by R3plicant »

Kayako wrote: Sun Jul 13, 2025 11:50 pm Gave the map a try, I was a little worried about the suggested player count making it too crowded, but it worked out perfectly! A lot of fun for sure!

The bots know where to go, the map itself looks amazing, and the lightning water is an absolute evil pain, which I guess is perfect :lol:

Thanks for the map!
Haha, you're welcome. The water trap started out nothing more than a dunk pool, until I realised it could be used tactically by enemy teams with the tools available in the editor and of course someone like Aspide whose adept skills in coding really helped make this pool a seriously useful 'tool' (of sorts) to make the game a fun (if evil :lol:) treat. I hope you and those you may play it with all have fun with the map.


EvilGrins wrote: Mon Jul 14, 2025 12:45 am Ooooh, that's pretty!
Evil, thanks bud, nice one. :)

You know what struck me when I FIRST played UT99 in about 2001? The graphics. Sure, over all, it was relatively low poly and pretty basic looking, but it was clearly meant to look good despite its limitations at the time.

Fast forward almost 25 years and it can STILL look great. As a mapper, you just have to be patient, kind and caring enough to put in the effort to make it shine at its best with the tools at your disposal so that the game isn't just a function of a FPS game but so it's also eye-catching. Only then, might it leave a lasting memory for someone else, just like I had ~24yrs ago, only this time I pushed Unreal's engine further than the older maps probably did (not too far though). :)

I like maps to look good and play well, this is the result. Thanks for the kind words. :tu:
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browndl
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Re: CTF-[R3P]-DropDown-[V2]

Post by browndl »

Played the map again. I really like the deco movers that you made and looking in the editor, those directional emmitters are simply cool.
Time is the only form of currency that you spend without knowing your balance. Use it wisely.

UT99DM-DSWarTown(+Online):DM-DSEmpire3030:DM-DSZeitkind2025:DM-DSRoadsideDiner(+EXT,+FINAL):DM-DSRooftopRumble:DM-DSGiranCastleJoust:DM-EchoCanyons:DM-WaterTreatment1565:DM-DSHE0437-5439:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-KillingFields:DM-Wastelands:DM-TurboGen23:DM-SniperTownDepot2022:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge:CTF-DSHE0437-5439 Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
darksonny
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Re: CTF-[R3P]-DropDown-[V2]

Post by darksonny »

@R3plicant I hope we could see more nice maps from your creative mind. Community loves clean, sexy and well made maps like you do! :)
Kayako

Re: CTF-[R3P]-DropDown-[V2]

Post by Kayako »

Already gave my own praise, But yeah I second all of the compliments! :tu:
Would you be okay with me looking through the map in the editor for inspiration? (And are the custom scripts used okay to use if I give credit?)