So it's been a while (Several years) since I was last seen around here, some of you may remember me among many aliases (Most of which make me go Damn, I was a weird kid)
but most of you probably know me as either VatcilliZeitchef or just --=Vatcilli=--
Before I left, I started on a map called "Rise of Evil" Inspired by, and as a love letter to old horror games like Resident Evil 1-4 and some hints of Silent hill.
It was however, never finished, as there were major issues I needed coding help with. In the end I gave up, the project was abandoned, and I kind of withdrew from the community as a whole.
A while ago I decided to revisit the game, and decided I wanted to "finish" the map, so I did. Some issues are left unresolved, but I managed to patch up the most glaring ones and am (sort of) happy to share the map in its current state!
On to the level!
In this level, the player is part of a mercenary rescue team, hired by the Izanagi Corporation. You were sent to assist and re-take the city of West Byesridge, a former Izanagi mining colony that fell into the hands of Liandri corp. Unfortunately, the city's fate while in Liandri's hands, might have been more grim than Izanagi realized.
This level is quite large with runs possibly having well over an hour in playtime. It boasts multiple routes, custom zombie enemies, its own lore which is integrated with that of Unreal/Unreal tournament's. Multiple endings, complete with cutscenes! And a randomization system that ensures enemy and certain inventory spawns are different every run. It also accounts for the number of players (Not bots, since they kind of suck at this map) spawning more enemies for every human player that joins, keeping the level challenging either on your own or with friends!
Have some screenshots!





Known issues:
After I have promoted the map so, here's the problems the map still has. And which I would really appreciate if someone could help me with.
Major issues:
The custom weapons have some online replication problems, making certain animations not play online.
This is purely visual, but I would be happy if they could be fixed regardless
-The handgun
The reload animation does not show online, it still reloads, but the first-person sound and reload animation don't play, other players can still hear you reload.
-The shotgun
The double-barrel alt-fire doesn't play online, it still shoots both shots, but the first-person sound and weapon animation don't play. Other players can still hear/see you shoot
Minor issues:
-The first-person weapon skins don't work properly, specifically the arms have the wrong texture.
I attempted to fix this, but unfortunately, the multiskin for the first-person arm is the same slot as the skin for the third-person model, meaning either the third person model
or the first person arm will always look wrong, not sure if a fix for this exists!


-The barricade mesh rotation is wrong online. And only online, making them look somewhat silly
-The lore books desync if multiple people are trying to read them at once, the messages also show in the chat box and vanish fast, making them hard to read.
-Despite the map being pathed, bots are dumb and will only go up to the weapon store, they also just really suck fighting monsters in general and excel in dying so I didn't find it worth the effort!
Finally:
Sad as the bugs are, I understand if they cannot be fixed, nor am I entitled to assistance! I am happy to release the map as-is with some minor tweaks!
The link below is the map and all required files except the monsterhunt mod since the version I have has the source code and isn't the one most people would have!
Download Rise Of Evil Release Candidate 1 from Mediafire!
To install, just unzip into the main UT99 folder, all files should go where they belong!
I am exited to announce that Aspide has generously offered to take a look into the map's code and botpathing issues! So a release may be closer than anticipated!