Thanks.
For the custom scripts, you'd best ask Aspide, since it's his.
Feel free to look through the map but if you wish to use anything as-is, be sure to credit either myself (BSP, lighting, non-PK-textures), or the key [core] textures (Philip Klevstav; his own ones are much higher resolution and with much higher detail than the ones I compiled),. though I did moderately alter some of his to fit the map's specific needs, so I get that might not be so easy. If in doubt, ask me or look on the PK_Tech_Set.utx package I compiled using some of Philip K's textures.
If it's only pure inspiration you're after, then yeah, just think, conjure, test, experiment and enjoy the process.
I'd be interested to see what you produce; if you need help, ask me or Aspide.
Auto merged new post submitted 4 minutes later
Oh, I was under the distinct impression most UT99 players these days preferred box maps [over decent, well-made maps] you know, crummy maps made with a 20min build time and a 'shooting fish in a barrel' mentality behind the half-hearted, lazy designs.
I won't be making new maps; there's just not enough demand and let's face it, there are a HUGE number of very well made, eye-candy maps that repeatedly go unplayed. Go download a dozen great looking maps and enjoy those,. but play mine first.