You just made the UT community that much more amazing yourself.
Regarding the holes in the Tetris map: Those ledge areas down there look nice to hide with the enemy flag while waiting for one's own to return.
With jump boots added at the right spots or translocaters in game this could work. (Lower grav and risky impact hammer jumping maybe as well, but yeah also not too huge a fan
of complete lowgrav maps myself).
That Tetris map looks like it would also play nicely with the Bounce! version of CTF.
https://www.moddb.com/mods/bounce
viewtopic.php?t=15995
w00ting once more
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a9902957@nepwk.com
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Buggie
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Re: w00ting once more
I make comments for your YT video. however YT swallow comments and even not show some of them to me.
Possible you can find it on moderation/on hold tab in YT studio.
There I goes duplicate this few notes:
1. I notice you use software render in editor for first part, but look like you switch after. Software not great for mapping. Better use ICBIND or DX11.
2. For pathing for bots - you can turn on network grid by press "N" or via viewport toolbar context menu.
3. Also good idea use MindReader: https://ut99.org/viewtopic.php?p=150824#p150824
4. And MapChecker: https://ut99.org/viewtopic.php?t=14809
5. You can make custom actors which allow bots dodge on ramps. Or use kickers only for bots. Or even make something like hidden jumppads, again only for bots.
6. You can join test group for use 469f (which in development now). With exchange provide feedbasck and test our test builds. You cna guide here: https://ut99.org/viewtopic.php?p=148685#p148685
And some new features of 469f you can find on topic: https://ut99.org/viewtopic.php?t=16800 and YT channel: https://www.youtube.com/@UT1999-new-patch-info
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browndl
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Re: w00ting once more
Very neat maps! I had never experienced "w00ting" before. Seems like it would make for some exciting fast-paced maps. "Now how to incorporate this style into my slow boring maps?" lol. Great job. Thanks for releasing these.
Time is the only form of currency that you spend without knowing your balance. Use it wisely.
UT99DM-DSWarTown(+Online):DM-DSEmpire3030:DM-DSZeitkind2025:DM-DSRoadsideDiner(+EXT,+FINAL):DM-DSRooftopRumble:DM-DSGiranCastleJoust:DM-EchoCanyons:DM-WaterTreatment1565:DM-DSHE0437-5439:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-KillingFields:DM-Wastelands:DM-TurboGen23:DM-SniperTownDepot2022:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge:CTF-DSHE0437-5439 Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
UT99DM-DSWarTown(+Online):DM-DSEmpire3030:DM-DSZeitkind2025:DM-DSRoadsideDiner(+EXT,+FINAL):DM-DSRooftopRumble:DM-DSGiranCastleJoust:DM-EchoCanyons:DM-WaterTreatment1565:DM-DSHE0437-5439:DM-DSKilnWorks3993:DM-DSWashNDry:DM-DSRedDawn:DM-DSBacktoSchool:DM-DSTowerBridge:DM-DSDeadeyeCanyon:DM-DSSectionn8Refinery:DM-DeckardsRevenge:DM-DSStudio:DM-SniperTown:DM-ReturntotheKillingFields:DM-KillingFields:DM-Wastelands:DM-TurboGen23:DM-SniperTownDepot2022:DM-LongForgotten:DOM-Dockside:CTF-enMakhana:CTF-UrbanSniper:CTF-CanyonWars:CTF-DSTowerBridge:CTF-DSHE0437-5439 Unreal Badlands CiderTown UT99 Infiltration DM-INF-MagnumDocksDeluxe:DM-INF-MagnumDocks2:DM-INF-ReturntotheKillingFields:DM-INF-CityStorageLotA][:DM-INF-ColumbianDrugLord:EAS-INF-DS-RailBridge:DM-INF-ACityBlock:CTF-INF-SavageKillersHeadQuarters:CTF-INF-Capital:CTF-INF-ComplexB UT2003/04 DM-PineValley:DM-Koltoff:CTF-PawnsKeep:CTF-Ardimus Rainbow Six RavenShield AlleyStrike
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UnrealGGecko
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Re: w00ting once more
Darjw00t doesn't have a laser fence, 0/10 
Gonna take a deeper dive when I can, currently all maps run well and play nice! Also left a comment in the vid. (to be fair a w00t map filled with lazers would be pretty cool
CTF-ImmaFirinMyW00ter?)
Gonna take a deeper dive when I can, currently all maps run well and play nice! Also left a comment in the vid. (to be fair a w00t map filled with lazers would be pretty cool

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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JohnnySix
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Re: w00ting once more
@UnrealGGecko - I like that Idea - I was worried how it'd play online with lag - but it could work 
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Red_Fist
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Re: w00ting once more
"Software not great for mapping. Better use ICBIND or DX11"
Wish it was that easy, but I would need to keep my reference
____________________
"Now how to incorporate this style into my slow boring maps?" lol
Could be for a good SP map as well. But the reason they play well is because of the mapper who made them.
Wish it was that easy, but I would need to keep my reference
____________________
"Now how to incorporate this style into my slow boring maps?" lol
Could be for a good SP map as well. But the reason they play well is because of the mapper who made them.
Binary Space Partitioning
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JohnnySix
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Re: w00ting once more
Found an old map that a friend has send me in 2006 and used it as a base for another map to go in the pack.
Download of 'beta' version here http://extremew00t.com/dl/deadmeatmapv01.zip
If anyone else has some maps on the go , lemme know
Download of 'beta' version here http://extremew00t.com/dl/deadmeatmapv01.zip
If anyone else has some maps on the go , lemme know
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UnrealGGecko
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Re: w00ting once more
Feels quite different to many of the other w00t maps with this layout, yet still just as fun. Loved seeing the progress of that map
great vids.
Left a reply in the previous video. cant promise but I'll give that cyber map 1 last go this week. I got the bases, skybox and theming in my head but just can't figure out what I want in the middle without it turning into w00tabulous #623432
Unless I could do the thing where both flags are only seperated by a small wall or something lol.
Left a reply in the previous video. cant promise but I'll give that cyber map 1 last go this week. I got the bases, skybox and theming in my head but just can't figure out what I want in the middle without it turning into w00tabulous #623432

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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darksonny
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Re: w00ting once more
Hi johnny! Im wondering if you were smokin' weed in the glory old days of ut. If yes, im nothing surprised you got here very good and funny maps with the woot style! XDJohnnySix wrote: ↑Sun Jul 13, 2025 2:50 pm Found an old map that a friend has send me in 2006 and used it as a base for another map to go in the pack.
Download of 'beta' version here http://extremew00t.com/dl/deadmeatmapv01.zip
If anyone else has some maps on the go , lemme know![]()
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JohnnySix
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Re: w00ting once more
@darksonny haha, my brain was addled enough without the devils lettuce
@UnrealGGecko - Looking forward to it, @Hostile and @KillRoy1972 are working on a map too I think.
Some updates, as I forget to post-
Not sure if any different from video - the deadmeat map.

I got distracted and made another lava-castle map.

some style fixes to the w00tious SE

Redid some style stuff and minor tweaks to the 'darj' map using SG-Tech, gonna rename to w00tGeeTech or something.

@UnrealGGecko - Looking forward to it, @Hostile and @KillRoy1972 are working on a map too I think.
Some updates, as I forget to post-
Not sure if any different from video - the deadmeat map.

I got distracted and made another lava-castle map.

some style fixes to the w00tious SE

Redid some style stuff and minor tweaks to the 'darj' map using SG-Tech, gonna rename to w00tGeeTech or something.

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UnrealGGecko
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Re: w00ting once more
@JohnnySix Got a deadline for this? I don't wanna drag the pack out, progress has been minimal sadly but I should be able to finish it till mid August (or at the very least send something playable lol).
Lovely progress on your end
that lava castle one looks great!
Lovely progress on your end

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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JohnnySix
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Re: w00ting once more
@UnrealGGecko
I'd originally intended for it to be Winter of 2009, so it's already a few years overdue haha. Maybe September time I reckon, I'd like to probably do a couple more new ones for the pack.
I'd originally intended for it to be Winter of 2009, so it's already a few years overdue haha. Maybe September time I reckon, I'd like to probably do a couple more new ones for the pack.
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JohnnySix
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Re: w00ting once more
Special thanks to @GingerCat & @Swanky for the advice on fixing up the 1st lava map - skipping out some of the ludicrously high-poly w00t pads etc.
images :
New Lava Map #1

New Lava Map #2

Re-textured SgTech Map thing

images :
New Lava Map #1

New Lava Map #2

Re-textured SgTech Map thing

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JohnnySix
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Re: w00ting once more
Thanks to @Hostile - was getting lost messing with caves and UV maps, but now pivoted to one final map , with uh, facing robots. It's a bit like a lost Domokun map I made ages ago.
So as not to double-post, did some new textures based on UTtech1 metal, and a barber-shop pole for the 'antenna'.
Has anyone made triggerlights work? I tried following the old Lode tutorial but no luck. I wanted to have a sound / light effect trigger when the player shoots out of the robot's eyes.
So as not to double-post, did some new textures based on UTtech1 metal, and a barber-shop pole for the 'antenna'.
Has anyone made triggerlights work? I tried following the old Lode tutorial but no luck. I wanted to have a sound / light effect trigger when the player shoots out of the robot's eyes.
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JohnnySix
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Re: w00ting once more
Has anyone made skybox renders in blender at all? I am using Equiangular cubemap but the edges are looking a bit off.
In game : Blender set-up
In game : Blender set-up
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