DM (+DOM) Tenshutaishite

Tutorials and discussions about Mapping - Introduce your own ones!
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Virgile
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Re: DM (+DOM) Tenshutaishite

Post by Virgile »

The thing is, no Unreal game seems to be set in exactly the same timeline as another. The most obvious example is the improbability that Unreal Championship 2 and UT3 could coexist, but there are also issues with the first UT game, where the Necris are supposed to be a cold and mysterious alien race, only to be resurrected as humans in subsequent games. It seems like each Unreal game has a free rewriting of the concept, which also allows us to do whatever we want... x)
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Kayako
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Re: DM (+DOM) Tenshutaishite

Post by Kayako »

It's also not like we have a comprehensible guide or lore book, just little scraps of lore spread over multiple games so, I think us loosely adapting them probably shouldn't be too big of an issue!
(Game theory episode for the unreal series when?)
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
Red_Fist
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Re: DM (+DOM) Tenshutaishite

Post by Red_Fist »

Virgile wrote: Sun Aug 10, 2025 12:50 pm The thing is, no Unreal game seems to be set in exactly the same timeline as another. The most obvious example is the improbability that Unreal Championship 2 and UT3 could coexist, but there are also issues with the first UT game, where the Necris are supposed to be a cold and mysterious alien race, only to be resurrected as humans in subsequent games. It seems like each Unreal game has a free rewriting of the concept, which also allows us to do whatever we want... x)
It's because we don't live in a trial life in the exact same spot till you die,

In a game one would not make a place that they don't want to be in.

Like I wish I could go to a place in real life like Unreal map 1, and those falls (minus enemies)

Then allowing the people to make their own maps, for free, has a much more magnetism than caring about the saga, more or less.
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