DM (+DOM) Tenshutaishite
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Virgile
- Experienced
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Re: DM (+DOM) Tenshutaishite
The thing is, no Unreal game seems to be set in exactly the same timeline as another. The most obvious example is the improbability that Unreal Championship 2 and UT3 could coexist, but there are also issues with the first UT game, where the Necris are supposed to be a cold and mysterious alien race, only to be resurrected as humans in subsequent games. It seems like each Unreal game has a free rewriting of the concept, which also allows us to do whatever we want... x)
Virgile 'VILE'
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Kayako
- Adept
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Re: DM (+DOM) Tenshutaishite
It's also not like we have a comprehensible guide or lore book, just little scraps of lore spread over multiple games so, I think us loosely adapting them probably shouldn't be too big of an issue!
(Game theory episode for the unreal series when?)
(Game theory episode for the unreal series when?)
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
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Red_Fist
- Godlike
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Re: DM (+DOM) Tenshutaishite
It's because we don't live in a trial life in the exact same spot till you die,Virgile wrote: ↑Sun Aug 10, 2025 12:50 pm The thing is, no Unreal game seems to be set in exactly the same timeline as another. The most obvious example is the improbability that Unreal Championship 2 and UT3 could coexist, but there are also issues with the first UT game, where the Necris are supposed to be a cold and mysterious alien race, only to be resurrected as humans in subsequent games. It seems like each Unreal game has a free rewriting of the concept, which also allows us to do whatever we want... x)
In a game one would not make a place that they don't want to be in.
Like I wish I could go to a place in real life like Unreal map 1, and those falls (minus enemies)
Then allowing the people to make their own maps, for free, has a much more magnetism than caring about the saga, more or less.
Binary Space Partitioning