DM-Underland-UT4

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Aspide
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Re: DM-Underland-UT4

Post by Aspide »

sektor2111 wrote: Thu Sep 11, 2025 5:09 am Light me with what glitch... :?:
I don't see any changes in the code of original swJumpPad - it was just imported in MyLevel.
The first version of the map had a problem where if you try to see the code of swjumppad you will either see a glitch mess (like in 469e) or have the editor crash (like in 436), this was probably caused by the fact that the map used to have more MyLevel decorations (and therefore scripts) but because of performance issues they were removed, but I failed to check the MyLevel code before releasing the map :tongue:

..... And yeah, those actors are indeed out of bounds :facepalm:
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sektor2111
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Re: DM-Underland-UT4

Post by sektor2111 »

Reminder: swJumpPad doesn't include known crusher bugs, it only has flawed default properties - that's to be clear. The code it's identical with code from package - What was fixed then ? - I must ask. By extracting the two scripts into two separate TXT files and comparing them there is no difference, they are the same until last byte. To mention that map works in the same way with 1073 ReachSpecs instead of 7086 - including those concerning swJumpPads.
The rest of supposed corruptions probably are coming from some "names" used... I don't have any clue what sort of classes of "brush" are used there, I have never seen such names...
Last edited by sektor2111 on Fri Sep 12, 2025 7:46 pm, edited 1 time in total.
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Aspide
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Re: DM-Underland-UT4

Post by Aspide »

sektor2111 wrote: Fri Sep 12, 2025 7:25 pm Reminder: swJumpPad doesn't include known crusher bugs, it only has flawed default properties - that's to be clear. The code it's identical with code from package - What was fixed then ? - I must ask. By extracting the two scripts into two separate TXT files and comparing them there is no difference, they are the same until last byte. To mention that map works in the same way with 1073 ReachSpecs instead of 7086 - including those concerning swJumpPads.
open the first version of Underland in the 469e editor and type "Edit Script" when selecting swjumppad, you will see this
Shot001.png
if you try the same thing in 436, the editor crashes.

This is the issue that was fixed with the swjumppad code, the actor still works but it breaks in the editor, now in version 1.1 that doesn't happen.
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sektor2111
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Re: DM-Underland-UT4

Post by sektor2111 »

Interesting stuff but... I can read the code and I even could copy it. That issue is coming probably from elsewhere affecting scripting window, something might not be an UT related class in that variant...
Years go I did some "protected class" which was having nasty reaction if somebody would check the code... perhaps it was generated something similar as effect of whatever object used.
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Re: DM-Underland-UT4

Post by Barbie »

That garbish line reminds me to bug 1863...
"If Origin not in center it be not in center." --Buggie