Well in your config you run the weapon mutator before you actually run newnet.
The logical choice is to run Newnet first, before loading the preferred weaponmutator NewNetFM in this case, as the mutator requires the base mutator > newnet.
Well in your config you run the weapon mutator before you actually run newnet.
Looks like the maximum is 100:
The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.MVE2h.u wrote:Code: Select all
class MapVoteWRI extends WRI; ... var string CustomGames[100];
Yeah, it says that but I just did a bunch of testing and it seems to not be the case? I even removed and re-added custom games and I can confirm that it won't load any past 33. I would be interested in seeing someone's config if they've got more than 33 to load.Barbie wrote: ↑Sat Jan 25, 2025 10:20 pmLooks like the maximum is 100:The original MVE_Config.ini has 35 defined CustomGames but maybe that amount has never been tested.MVE2h.u wrote:Code: Select all
class MapVoteWRI extends WRI; ... var string CustomGames[100];

That's indeed the behavior you'll see when messing with orders.
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CustomGame[44]=(bEnabled=True,GameName="Wild West",RuleName="Normal",GameClass="BADLANDS.TeamShootout",FilterCode="bl",bHasRandom=True,VotePriority=1.000000,MutatorList="fnn286.NewNetServer,fnn286.NewNetSA,fnn286.NewNetGH,fnn286.DoubleJump,fnn286.ScoreSave,fchat35.FChat,WhoPushedMe.WhoPushedMe,NWUltraGoreSSEd.NWBloodyMess_UGSSE",Settings="",Packages="Badlands,TexxSkins,WesternExtras,NWUltraGoreSSEd,fnn286,fchat35",TickRate=0,ServerActors="",Extends="")
Unreal Badlands is a total conversion, meaning it's a client with a installer meant for single play.
It sounds like you're having a serverpackage issue.revok14 wrote: ↑Thu Sep 11, 2025 7:41 pm Greetings. Read through here and found my solution for changing timelimit and fraglimits. Think I was looking in the config file instead of the .ini file. Will check when I get home from work.
I had another issue: I have custom skins loaded and when I voted my first map, the skins were disabled as soon as I started the new map. Is there a command that would keep this from happening?
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