A very simple map consisting of 3 main levels with room for a lot more.
Similar to "I_AM"'s concept, except this one uses more custom "Borg-ish" textures, and the alien ship is caught in the infamous Borg tractor beam.
Slightly reduced gravity.
Special thanks to Noel "Keyan" Green, noelgreen@home.com for the excellent Borg Skins.
https://unrealarchive.org/unreal-tourna ... eefc8.html
And yes there is Starbucks in there. Sorry but they have assimilated everywhere, you can't get away from them.
Attention, attention... we have encountered the Borg.
https://www.mediafire.com/file/ejufjf75 ... g.zip/file
DM-TheBorg
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jmartin
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Kayako
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Re: DM-TheBorg
Maps like these remind me of my childhood days playing the game, thank you.

Wahaha they really do show up everywhere! They are also in my "Resident Evil inspired" map "Rise of evil"

The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
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JohnnySix
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Re: DM-TheBorg
Very cool concept @jmartin !
A couple of things that stood out -
Outisde - The zero-g environment is a cool concept - where you can fly round the outside and back in another portal - I'd maybe set the z / vertical max speed to zero, so you're restricted to the floor you came from, or maybe ( where if you jump while exiting ) on the top of the cube, have a low-g zone again and a roof hole to enter back in?
As the lighting was bright and the texture quite noisy, it's hard to make out opponents and / or corridors, adding in some zone-lighting and picking certain areas to light would help, I did a quick edit with some lighting on the corridor etc.
You could even add some light fog for atmosphere ( when paired with an omnibumpmap light that illuminates the players/pickups ) . Finally, while the lift looks cool - maybe something quicker like a kicker would be great to quickly change levels. ( I reused the StarBog logo
)
Quick example :
A couple of things that stood out -
Outisde - The zero-g environment is a cool concept - where you can fly round the outside and back in another portal - I'd maybe set the z / vertical max speed to zero, so you're restricted to the floor you came from, or maybe ( where if you jump while exiting ) on the top of the cube, have a low-g zone again and a roof hole to enter back in?
As the lighting was bright and the texture quite noisy, it's hard to make out opponents and / or corridors, adding in some zone-lighting and picking certain areas to light would help, I did a quick edit with some lighting on the corridor etc.
You could even add some light fog for atmosphere ( when paired with an omnibumpmap light that illuminates the players/pickups ) . Finally, while the lift looks cool - maybe something quicker like a kicker would be great to quickly change levels. ( I reused the StarBog logo
Quick example :
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Red_Fist
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Re: DM-TheBorg
Off topic-ish (I do not like that place at all or the coffee)
https://www.businessinsider.com/starbuc ... ees-2025-9
https://www.businessinsider.com/starbuc ... ees-2025-9
Binary Space Partitioning
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jmartin
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Re: DM-TheBorg
Thanks for the feedback. Great ideas!
Yes, I went through several iterations of elevators before finally settling on one I didn't not like.
I used to be a big coffee fan back in the day. Got to admit, I still love an occasional iced Frappuccino now and again.
Yes, I went through several iterations of elevators before finally settling on one I didn't not like.
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EvilGrins
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Re: DM-TheBorg
Probably got Starbucks to better trap Janeway.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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jmartin
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Re: DM-TheBorg
Yes, that's exactly right. I had to look it up just now. Janeway took her coffee black and often skipped breakfast.
Glad to see you are back EG!