DM-TheBorg

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jmartin
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DM-TheBorg

Post by jmartin »

A very simple map consisting of 3 main levels with room for a lot more.

Similar to "I_AM"'s concept, except this one uses more custom "Borg-ish" textures, and the alien ship is caught in the infamous Borg tractor beam.

Slightly reduced gravity.

Special thanks to Noel "Keyan" Green, noelgreen@home.com for the excellent Borg Skins.
https://unrealarchive.org/unreal-tourna ... eefc8.html

And yes there is Starbucks in there. Sorry but they have assimilated everywhere, you can't get away from them.

Attention, attention... we have encountered the Borg.

https://www.mediafire.com/file/ejufjf75 ... g.zip/file
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Kayako
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Re: DM-TheBorg

Post by Kayako »

Maps like these remind me of my childhood days playing the game, thank you.
jmartin wrote: Sat Sep 27, 2025 8:30 pm And yes there is Starbucks in there. Sorry but they have assimilated everywhere, you can't get away from them.
Wahaha they really do show up everywhere! They are also in my "Resident Evil inspired" map "Rise of evil"
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The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
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JohnnySix
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Re: DM-TheBorg

Post by JohnnySix »

Very cool concept @jmartin !

A couple of things that stood out -

Outisde - The zero-g environment is a cool concept - where you can fly round the outside and back in another portal - I'd maybe set the z / vertical max speed to zero, so you're restricted to the floor you came from, or maybe ( where if you jump while exiting ) on the top of the cube, have a low-g zone again and a roof hole to enter back in?
Shot00366.png
As the lighting was bright and the texture quite noisy, it's hard to make out opponents and / or corridors, adding in some zone-lighting and picking certain areas to light would help, I did a quick edit with some lighting on the corridor etc.

Shot00367.png
You could even add some light fog for atmosphere ( when paired with an omnibumpmap light that illuminates the players/pickups ) .
Shot00363.png
Finally, while the lift looks cool - maybe something quicker like a kicker would be great to quickly change levels. ( I reused the StarBog logo :lol2: )
Shot00370.png
Quick example :
DM-TheBorg-j6.zip
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Red_Fist
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Re: DM-TheBorg

Post by Red_Fist »

Off topic-ish (I do not like that place at all or the coffee)

https://www.businessinsider.com/starbuc ... ees-2025-9
Binary Space Partitioning
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jmartin
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Re: DM-TheBorg

Post by jmartin »

Thanks for the feedback. Great ideas!
JohnnySix wrote: Sun Sep 28, 2025 9:19 pm
Finally, while the lift looks cool - maybe something quicker like a kicker would be great to quickly change levels. ( I reused the StarBorg logo :lol2: )

Yes, I went through several iterations of elevators before finally settling on one I didn't not like.

Red_Fist wrote: Sun Sep 28, 2025 10:33 pm Off topic-ish (I do not like that place at all or the coffee)

:tu: I used to be a big coffee fan back in the day. Got to admit, I still love an occasional iced Frappuccino now and again.
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EvilGrins
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Re: DM-TheBorg

Post by EvilGrins »

Probably got Starbucks to better trap Janeway.
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jmartin
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Re: DM-TheBorg

Post by jmartin »

EvilGrins wrote: Sun Oct 12, 2025 8:34 pm Probably got Starbucks to better trap Janeway.

Yes, that's exactly right. I had to look it up just now. Janeway took her coffee black and often skipped breakfast.

Glad to see you are back EG! :D