I agree - some MapChecker's "issues" can or even must be ignored.
What does not work with it?
I usually use such like
TriggerableAmbientSound
Code: Select all
class TriggerableAmbientSound expands AmbientSound;
var sound SavedAmbientSound;
var() bool bInitallyOn;
event PostBeginPlay() {
Super.PostBeginPlay();
SavedAmbientSound = AmbientSound;
if ( ! bInitallyOn)
SoundOff();
}
event SoundOn() {
AmbientSound = SavedAmbientSound;
}
event SoundOff() {
AmbientSound = none;
}
event Trigger(Actor Other, Pawn EventInstigator) {
if (AmbientSound == none)
SoundOn();
else
SoundOff();
}
defaultproperties {
bStatic=False
}



