DMU Deck16 M7

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Leo(T.C.K.)
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DMU Deck16 M7

Post by Leo(T.C.K.) »

DMUDECK16m7

A DMU version of the fixed up May 07 version of Deck16. Enjoy.
Red_Fist
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Re: DMU Deck16 M7

Post by Red_Fist »

I never heard of a "Deck 16" map before. :P

Think of all these years. :tu:
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Leo(T.C.K.)
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Re: DMU Deck16 M7

Post by Leo(T.C.K.) »

Red_Fist wrote: Sun Nov 16, 2025 7:50 pm I never heard of a "Deck 16" map before. :P

Think of all these years. :tu:
Well, its from a pre-release version, its basically similar to the february 1998 version except it has already proper slimezones and it has the toxinsuits and the toxinsuits are more useful here as there's ammo in the slime still etc. It doesn't yet have the final geometry and its not the ][ version released with UT. So basically if you have the UT classic maps like this, which is what I'm continuing with the DMU maps... why are the packs not on unrealarchive anyway when they used to be on nali city? oh wait they are...I mean this one

https://unrealarchive.org/unreal-tourna ... ed5a5.html

There were three other packs afterwards, headed by lightninghunter, the first one was by hellscrag. I contributed mostly to the utclassicpackIII one...but it doesn't show up in normal search.   
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AH, here

https://unrealarchive.org/unreal-tourna ... 0c385.html
https://unrealarchive.org/unreal-tourna ... 03436.html
https://unrealarchive.org/unreal-tourna ... e1682.html
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Leo(T.C.K.)
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Re: DMU Deck16 M7

Post by Leo(T.C.K.) »

Screenshots for this version of Deck16.
Deck16M7_4.png
Deck16M7_3.png
Deck16M7_2.png
Deck16M7_1.png
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revok14
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Re: DMU Deck16 M7

Post by revok14 »

Awesome. Thanks. Looks just like Deck 16.
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Leo(T.C.K.)
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Re: DMU Deck16 M7

Post by Leo(T.C.K.) »

revok14 wrote: Sat Nov 29, 2025 3:34 am Awesome. Thanks. Looks just like Deck 16.
Duh, though there are number of differences compared to even the first deck16. Apart from texturing differences, there's no killing electricity(that got replaced with the teleporter in the ut version), the structure at the lifts is missing, there's items in the slime, compared to the earlier beta version there are toxinsuits which remained in the released unreal version even though no more items in slime....and there's no beam to the shieldbelt instead its invisibility that is hard to get and you need to get there by boosting/rocketjumping or timing your dodge just right from above....and one alcove is missing too.