DMUDECK16m7
A DMU version of the fixed up May 07 version of Deck16. Enjoy.
DMU Deck16 M7
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Leo(T.C.K.)
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Red_Fist
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Re: DMU Deck16 M7
I never heard of a "Deck 16" map before.
Think of all these years.
Think of all these years.
Binary Space Partitioning
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Leo(T.C.K.)
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Re: DMU Deck16 M7
Well, its from a pre-release version, its basically similar to the february 1998 version except it has already proper slimezones and it has the toxinsuits and the toxinsuits are more useful here as there's ammo in the slime still etc. It doesn't yet have the final geometry and its not the ][ version released with UT. So basically if you have the UT classic maps like this, which is what I'm continuing with the DMU maps... why are the packs not on unrealarchive anyway when they used to be on nali city? oh wait they are...I mean this one
https://unrealarchive.org/unreal-tourna ... ed5a5.html
There were three other packs afterwards, headed by lightninghunter, the first one was by hellscrag. I contributed mostly to the utclassicpackIII one...but it doesn't show up in normal search.
Auto merged new post submitted 2 minutes later
AH, here
https://unrealarchive.org/unreal-tourna ... 0c385.html
https://unrealarchive.org/unreal-tourna ... 03436.html
https://unrealarchive.org/unreal-tourna ... e1682.html
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Leo(T.C.K.)
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Re: DMU Deck16 M7
Screenshots for this version of Deck16.
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revok14
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Leo(T.C.K.)
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Re: DMU Deck16 M7
Duh, though there are number of differences compared to even the first deck16. Apart from texturing differences, there's no killing electricity(that got replaced with the teleporter in the ut version), the structure at the lifts is missing, there's items in the slime, compared to the earlier beta version there are toxinsuits which remained in the released unreal version even though no more items in slime....and there's no beam to the shieldbelt instead its invisibility that is hard to get and you need to get there by boosting/rocketjumping or timing your dodge just right from above....and one alcove is missing too.