FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

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papercoffee
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FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

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This is a concept for a replacement of the original UT Weapons:

This was originally planned as a stand alone game, but you can also turn it into a UT-Mod
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The Canopener is the starting weapon ...you have 3 ammo types.
which can be changed (if picked up) with the alternate fire.
1_ kidney beans ...same as the enforcer.
2_ the sweet cherry ...many bullets and fast firing mode, but less damage as the beans.
3_ halapenjo (very rare) only 7 bullets, but one shot, one kill.


beta Model finished
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The P-nutgun is for people who love to mess around with a huge amount of bullets.
Alternate fire shoots 3 more accurate bullets.

beta Model finished
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The Ha&Ka Steinfrucht is the moste precise Weapon, you shoot exactly what you aim at.
But there is no zoom and you need to reload after every shot.
With the alternate fire you use the bajo... erm fork - This is an instant kill.

beta Model finished
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Now we get the Papricannon ...the ammo is a Papri-nade which does explode
1-2 seconds after it hits something or instantly when you hit the enemy directly.
The Papri-nade explodes immediately when you hit the alternate fire.
This way, you can shoot one papri-nade, shoot another one and with a bit timing, you can trigger the second one to explode simultaneously with the first shot.
A fun weapon to play around with.

beta Model finished
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The Saladthrower is somehow a Flak-cannon and somehow it is not.
The alternate fire ,has a recoil that rebuffs the player if he's using the weapon in midair (jump/fall/etc.), will also load a huge amount of salad in the weapon and will bury you without dressing.

beta Model finished
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At last the Toastanator... it is the biggest weapon in this Mod.
The projectile is a burning, exploding, nuclear part of a breakfast!
You can launch one Toast, or with the alternate fire, all 4 Toasts (after this combo-shot you will have to reload the weapon though).
One Toast is a bigger explosion as the normal Rocketlauncher ... now think what happens if you launch all 4 Toasts.... (aside from all your enemys in range are going to be toast).
:confused2:

beta Model finished
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Well...I'm kinda hungry now.
What's your opinion?

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We present you two new weapons. You could already see the placeholder-advertising on the server...

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The Hot-Saucier:
Primary fire is a beam of hot Thai sauce ...you can paint the Sauce on the floor/wall/enemy after short time the sauce catch fire and burns down ...this causes a wall of fire ...or a running torch if you hit an enemy.
Alternate Fire is a big glob of this flesh burning sauce. that glob can be used as a sticky mine because it takes a much longer time till this projectile explode in a Burst of flames incinerating everyone. or you try to hit an enemy directly ...that will have the same effect ...but now instantly. Or you shoot with the primary fire on this trap ...BoooomWOOOSH!!!
chain-reactions possible.

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The Carroteer:
A stack-rifle
Primary fire shoots straight flying carrots ..Enemies get slow downed by a shot of a carrot (get spiked)...the second shot is deadly. a shot in the head is an instant death.
The projectile is somehow slow with good reflexes you can avoid
Alternate fire gets a normal scope like the sniper gun.

Now we come to the main function ...you can skewer what ever has an collision model ...that way you can build stairs for you and your team mate or you can barricade a narrow space ...the carrots can be destroyed by any weapon. Faster with the bigger weapons.

"if you need a sniper spot DYS!!"

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Last edited by papercoffee on Fri Nov 26, 2010 1:42 pm, edited 5 times in total.
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Creavion
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Creavion »

LOL, indeeed looks very interesting, your drawings? Not bad! :mrgreen:
Already like the P-Gun (Thompson is my favorite firearm in Serious Sam 1)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Feralidragon
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Feralidragon »

Very cool and original concept I must say :tu:
Looking forward about this :mrgreen:
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rohitggarg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Lol @ the fork...

Would you be able to poke someone as in eating fruit salad :P??
Regards,
Rohit

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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Ok I've updated the first post...

@Creavion
jup all my drawings. :mrgreen:

@rohitggarg
"eating fruit salad" ???
I don't get it :???:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Ha&Ka Steinfrucht is the weapon i was talking about. It has the fork attached right??

I thought there might be a bot standing in front of me and i could imagine him to be lets say an apple with lots of garnishing.... Then maybe some right click will poke him with the fork and then my player would eat him up like an apple :P....
Regards,
Rohit

CATCH ME IF YOU CAN.............
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

You know... this is original :-D
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

@ rohitggarg
Erm.... you fight with food not against it.
Player characters are not planned right now.

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Now I look for M8s for this project.
I know nothing whatsoever about scripting!!
I would do the Texturs and the model style sheet.
Last edited by papercoffee on Wed Sep 02, 2009 9:54 am, edited 1 time in total.
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rohitggarg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

I am ready for help whatever needs to be done :)

Check your PM for IM details. I am more than online 12 hrs a day :D
Regards,
Rohit

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Rakiayn
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Rakiayn »

LOL
I love the toastenator :lol:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

Any models ingame already given? Or still in progress?
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

everything is still in progress?
You remind me of something............ I need modeller!! :loool:

DARN!

Ok I need people for scripting and modelling.
I'll do the textures.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

well there are some modellers here, i can do some, but i dont know when exactly, maybe ask others to who created models, maybe they also can help you. Cause i think the first 3 weapons are "easy" for me to make, i sent you some shots what i ever made via PM
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EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

I PM you....
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Myth »

Really nice concept. Good luck finishing it. I really want to see a nice weapon mod. I'd help whit 2D gfx if needed, just PM, but don't expect much...