FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

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zacman
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

Wait, Buttonwhositwhat?
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papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

zacman wrote:Wait, Buttonwhositwhat?
left mouse button shoots a paprinade as described... the right mouse butten let them immediately detonate, no matter if the paprinade is midair or hit something.

With the right m-button you don't have to aim directly at the enemy and don't have to wait for the delay of 2 (or rather 3) seconds.
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

Oooo..

Quite an expensive weaponery don't u think?? If something of that sort would have been made in real life :tongue: ...Nyways got the idea and the idea is good as well...
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zacman
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by zacman »

I'ma gonna have to send Rohit my package, then... I'm not that good at scripting (Like I said, I use UT Code as a base)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

@ rohit
what you mean?

@ zacman
ok mak it so. :wink:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by rohitggarg »

I was not clear around the explo trigger idea. Now that i came to know, it seemed like you will have to place some kind of remote trigger in every papri that you shoot and it will be detonatable by that trigger (which is the RMB here) only so that there is no havoc amongst players like "You bloody, you exploded my papri :P"...
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Yes... Only the player who shoots the paprinade can remote -controll the explosion, the paprinade will also explode at a direct hit at the enemy or two seconds after it hit the ground or another obstacle like a wall or tree.

Phhuuuuu ....I hope it is clear now. :)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Baspwnzz »

Looks awsome ;)
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

Baspwnzz wrote:Looks awsome ;)
We realy appreciate it! :agree1:
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Baspwnzz »

No problem :P

anyways i just got Unreal Tournament G.O.T.Y
These forums are about that version right?

:P GenMoKai Showed me these pictures on school to me so thats why i Made a account on these forums :P



They look real nice =D


What Do you think of the sword i made Got bored so:P,


Picture One
Image

Picture Two
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Picture Three
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GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

Looks nice Bas,

anyways the new Papricannon model
Papricannon.jpg
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by Baspwnzz »

Omg That papricannon looks awsome o.O

anyways ill still use myprogramm cuz i realy Cant find out how to work with milkshape xD
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papercoffee
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by papercoffee »

GenMoKai wrote:Looks nice Bas,

anyways the new Papricannon model
Papricannon.jpg
realy good work... Gen !!!

only one thing
The shoulderpart of the papricannon are not square, they're round.
Sorry I didn't show it detailed in the sheed.
But here at the concept drawing is it viewable.

Image
Last edited by papercoffee on Sun Oct 25, 2009 4:38 pm, edited 1 time in total.
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GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

Milkshape ;) you can download it somewhere
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GenMoKai
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Re: FOOD FIGHT! ...A concept for an insane-healthy weaponmod!

Post by GenMoKai »

ITS ROUND!!!!!!!!!!!!!!!!!!!!!
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