Collab Mapping #01 Phase 1/3

Tutorials and discussions about Mapping - Introduce your own ones!
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Myth
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Collab Mapping #01 Phase 1/3

Post by Myth »

Welcome to phase 1 of the collaborative mapping project.

I'll update this post whit decisions about the map and any other important information about it.

The map will be released as both DM and DOM. You can play whichever you want.

I'm keeping all the versions archived. If somebody needs one just PM me.
Current map state:
Image

old7 old6 old5 old5 old4 old3 old2 old1

Old download link removed

Custom packages:
Bonuspack4

When making a new section I advise to DELETE all non adjacent sections. It will make your rebuilds faster and merging easier. It's the easiest to merge if you only include your section in your upload.

The map is currenly at 8 megabytes... I wonder how much it will grow...

There is no need to wait for others if you see that they are working. You can start building from any placeholder brush. Make a placeholder post where you specify where you are building if you don't want others to take that place while you are working. Maps will be merged, when that happens it get uploaded to this first post.

Thank you. Good luck whit mapping.
rules and guidelines for phase 1 wrote:
This is an open mapping project. Everyone is invited to contribute.
• You build from existing replace-me brushes. You replace this brush and replace-me textures around it. Don't touch geometry that's not part of the red replace-me brush
• There are 2 types of rooms: New Rooms and Connector Rooms.
• Each New Room is build from a replace-me brush must have at least 2 new replace-me brushes from where others can continue building from.
• Each Connector Room connects 2 rooms by building the space between 2 replace-me brushes. These can have new replace-me brushes but it's not obligatory.
• You may edit the room you made after you posted it. If you edit it, you must edit the original post and make a new post to notify all of us. You may not change the location of replace-me brushes.
• You may not edit other people's rooms. You may ask them to edit it.
• The visual quality of the rooms must be at least of Deck16][.unr or better. Anything that's made of 5 cubes or that is seizure inducing will probably be dropped.
• The room should fit into a 1024x1024x512 area. Anything much more bigger than that won't be accepted.
• All of the contributed rooms must be as finished as possible. Think about it as a small part of a finished map. Add lighting, path node, a player start and inventory.

Use your common sense
• Try to keep the style consistent. Sudden changes hurt the map. There is no need to jump into futuristic style from ancient style. Let the map evolve.
• Don't build over the area of other replace-me brushes if you're making a New Room.
• Don't go excessive on any aspect.
• Don't fill your room whit playerstarts and weapons.
• Don't put too much work into a single room. We know that you're a really awesome mapper but this is not the place to show that off. Keep the quality level and style consistent.
• Your room will get connected whit other rooms. Don't do anything that affects these too much. For example: no floodlights
• We're not interested in how much polys you can compress into a single room. Rooms whit over 250 in view won't be accepted. Note that your room will get connected whit others.

How to contribute?
• Post a placeholder post where you specify which replace-me brush you build from or which ones you connect.
• Color the replace-me brushes to red (255,0,0). You can do this by right clicking >> properties >> brush. You set the color and to override default coloring.
• Use the groups. Add replace-me brushes into the existing "Extendable" group. Make a new group for every new room you make. Each section group name is authorname+room number
• There is a new comment actor. Use it. You can use it to reveal info about you room or how you'd like someone to extend it.

These rules and definitions may sound weird but they are necessary to keep the work-flow consistent.
We accept all the new ideas. If you have one that's worth sharing you're invited to post this. Because of this some rules may bend.
The more you keep and follow these rules and guidelines the less work we'll have in phase 2.

Thanks for understanding.

If you have any further questions feel free to ask.
Last edited by Myth on Sat Sep 04, 2010 6:26 pm, edited 23 times in total.
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Whitey
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Re: Collab Mapping #01 Phase 1/3

Post by Whitey »

I orignally said i wouldn't join in, but had a go at it because i was bored.
Picture shows which part i have taken.

Sorry imageshack was giving me problems.
Image

Newfolder.rar below is my version.
Attachments
New Folder.rar
(37.05 KiB) Downloaded 216 times
Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

ROLF, I suggest you to re-upload your archive, dude. It does not make much sense if you upload the shortcut of your map. We can not access your harddisk. :lol2:

Edit: I think, I want to be the next, since I have a decent idea for my part.
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Myth
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Great job Whitey. But you uploaded a shortcut instead of the map. Please reupload. Until then your post is considered a placeholder.
I'm glad to see that attachmets are re enabled. There is no need to use imageshack or any other filesharing services.

Creavion, if you know where you want to build post a placeholder when you start so others won't take it.
You don't have to wait Whitey's upload. I will always merge the maps as soon as I can and update the first post whit both screen-shot and the new file.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Myth wrote:
rules and guidelines for phase 1 wrote: How to contribute?
• Use the groups. Add replace-me brushes into the existing "Extendable" group. Make a new group for every new room you make. Each group name is authorname+room number
• There is a new comment actor. Use it. You can use it to reveal info about you room or how you'd like someone to extend it.
If you have any further questions feel free to ask.
Ok ...I'm out.
I don't understand what to do. I never used groups. And what is the comment actor?
*sigh* I thought I am average mapper but I am a noob. :nonono:
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Whitey
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Re: Collab Mapping #01 Phase 1/3

Post by Whitey »

Ah rightio haha.
I dunno how you uploaded yours myth. I've always used megaupload so that's what i will use.
if you have a better way let me know.
http://www.megaupload.com/?d=ZSW7VCUI
Favourite-Weapons: Sniper & Shock Rifle
Favourite-Drink: coffee
Favourite-Games: UT-GOTY & VietCong
Favourite-Map: DM-Deck16][
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

papercoffee wrote:
Myth wrote:
rules and guidelines for phase 1 wrote: How to contribute?
• Use the groups. Add replace-me brushes into the existing "Extendable" group. Make a new group for every new room you make. Each group name is authorname+room number
• There is a new comment actor. Use it. You can use it to reveal info about you room or how you'd like someone to extend it.
If you have any further questions feel free to ask.
Ok ...I'm out.
I don't understand what to do. I never used groups. And what is the comment actor?
*sigh* I thought I am average mapper but I am a noob. :nonono:
You are not a noob. The comment actor is new and using groups is very easy. In this contest just put in your name (Object -> Group) and the number of the room to show what you built. ;)
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Ok, hopefully within this day will build the next part.

Edit: Map should be named at the end DM-UT99org, maybe to early, but before I forget it, I say it now.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

@editorDave: I think you broke the comment actor...
anyways here is a proper demonstratoin of it's usage.
I edited to have 2 actor properties in one shot.
I edited to have 2 actor properties in one shot.
@Papercoffe: Don't worry about groups if you don't understand them. They just make the map easier to organize. If you forgot to do it, I'll group it anyways. Whitey's section wasn't grouped either.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Myth wrote:@editorDave: I think you broke the comment actor...
anyways here is a proper demonstratoin of it's usage.
I didn't mark the comment actor but a few brushes to show that every actor has the groups function
;)
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

Ok ...I try it ...I am next after Creavion.

What about portals?
If I put one in my section... will some one use it and put the other side in his creation?
editor Dave wrote: You are not a noob. The comment actor is new and using groups is very easy. In this contest just put in your name (Object -> Group) and the number of the room to show what you built. ;)
How new is the comment actor!?
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

papercoffee wrote: How new is the comment actor!?
Well... it's in MyLevel ;) Myth scripted it for this project.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

papercoffee, .. at the end the comment actor does only feature a limited amount of STRING lines where the mapper can write a text. Ok, ingame the actor will be destroyed by a function but seriously.. even I could have written that actor and I have no clue of UScript. :tongue:
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

OHKAY!!! I understand now!!! :pfff:

What is with the portal?
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Map DL:
ut99untitled03_x35.zip
(155.09 KiB) Downloaded 195 times
Screenshots:
CrevsAreaIngame.jpg
CrevsAreaTextured.jpg
CrevsAreaLighted.jpg
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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