Creavion wrote:Nice cave Gen, it would be a waste if it would not be accepted (:
Will check the current map later paper (school + linux lol...)
I love this mix between Mine and Factory ... hehe my jumpevator can be one of the sealed entrance to this underground map.
Gen I think your cave can stay ...
Fantastic built cave, Gen. But I guess you have done something VERY simlar already for a certain Lowpoly map in the past, right?
I think we should stopp the project for now, until Myth has merged anything to a new map file to give us a overview what has to be done next, at least I have slightly lost it.
I would/could try to connect two "replace me" exits (the narrow cave exit of Gens part maybe with one of the exits of papercoffee), but that would requiere to know exactly where I have to build, so I prefer to wait.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Creavion wrote:Fantastic built cave, Gen. But I guess you have done something VERY simlar already for a certain Lowpoly map in the past, right?
I think we should stopp the project for now, until Myth has merged anything to a new map file to give us a overview what has to be done next, at least I have slightly lost it.
How did you know?! ghehe of course i did. Simple and still it looks nice (and i love creating caves)
I also stop now for a while, until everything is merged, i will go further. Same als Crev siad
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Great stuff Gen.
It's bit big but it's awesome.
Even I think that the size limit is stoopid but whiout it someone would make huge empty spaces that are just a waste of space.
I know I should merge, but it's Friday and I've got to go now.
"When I get back" I'll just merge everything.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
i contributed 2 maps for the LowPoly mappack. Just download them and search for the maps dm-lp-sacrificum and dm-lp-sepulchrum. I really love ancient/cave mapping
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Brush259 and 260 order needs be to fixed. I leave that to you.
Papercoffees jumptube is also buggy as hell. Just go inside and you will see it by yourself.
And I guess that some invisble collision has be added later to the wooden planks in gens and my caves, otherwise bots could get stuck.
I could try to connect those 4 pieces.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Does not matter atm, I think inventory placement and pathnetwork will be changed anyway.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.