Collab Mapping #01 Phase 1/3

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Renegade
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

LeviKOS wrote:
Renegade wrote:Architecture reminds me of Milb's Rodin and Ithaqua.
How did you know? :shock:
Also, I realized I'm the first to use a mover in this map :mrgreen:
Textures and doorways gave it away :P
I don't have Rodin on my HD anymore, but from what I remember it was mostly blue.
Did you make the textures red yourself?
And about that mover, it's silent, but that can be fixed in phase 2.
If we ever get there :roll:

@Crev

I agree. Copying "good" examples is probably the best method of learning how and why something works.
I've done my share of clone maps as well. After you copy long enough, you start to blend them together and eventually form your own style.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Renegade wrote: I agree. Copying "good" examples is probably the best method of learning how and why something works.
I've done my share of clone maps as well. After you copy long enough, you start to blend them together and eventually form your own style.
Exactly. :agree1:
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

I never copied anything from other maps. I always had my own style which changed from time to time (my style at the moment is a bit inspired by what I liked the most from ONP when I played it two years ago, though). So this is example that it also works the other way round :tongue:
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Re: Collab Mapping #01 Phase 1/3

Post by LeviKOS »

Renegade wrote:Textures and doorways gave it away :P
I don't have Rodin on my HD anymore, but from what I remember it was mostly blue.
Did you make the textures red yourself?
No, those textures I used are from Rorshach's SingleMalt texture set. Their default colours are red and white. The blue textures in Rodin are probably edits.
Renegade wrote:And about that mover, it's silent, but that can be fixed in phase 2.
I was a bit lazy to apply sounds to my elevator :tongue:
Renegade wrote:Copying "good" examples is probably the best method of learning how and why something works.
I've done my share of clone maps as well. After you copy long enough, you start to blend them together and eventually form your own style.
So I think I'm in the right way.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Renegade wrote:And about that mover, it's silent, but that can be fixed in phase 2.
If we ever get there :roll:
We'll get there sometime... all we need is more mapping.

@Gen, how's that cave going?
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

im working on it :wink: im trying to make a path to the lower section to your/my long cave part down
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

There we go! Owke it still looks like a stupid cube... but the hallway/cave thingy down works so far... And have faith in me... the cave WILL look nice :wink: I maybe work at it tonight before i go on holiday... have to look nice to my girlfriend if i can to

The arrows give you guys an idea how the walkway work... there is a little shaft where you can jump in to get a level lower (quick and small painfull fall)
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Can you post a screen on top view with grid, please? Maybe I will build another room which connects mine with your cave. Then I need the measurement of the space between the two parts. ;)
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

it will be very small i gues...512x512 or something i gues... Im in the train now...with luck i can post a shot tonight. Else it will be tuesday
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Re: Collab Mapping #01 Phase 1/3

Post by GenMoKai »

Owke, there we go dave... but im afraid its to small for you
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

256 are small indeed but I think I can handle it ;)
So I take that part. I will map in the neyt weekend (in this one I don't have time).
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Hmmm, Alex boy, wheres your part? Don`t you dare to hold everyone up. :satan:
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

We've reached the end of phase 1. There is no more building how you may want to.

As soon as Gen's cave is ready and Dave finishes his tiny room. I hope we can have an ALPHA test. Then it's time for phase 2. Don't stop working on your section just because of this. It's needed and has to be done eventually.

@Dave i think you can grab a bit more space if you need, Gen already has a huge cave to make.

If Aalex left us here only with hope somebody is going to have to that section instead of him.

Somebody has to take care of the other side of the teleporter room.
Untitled.jpg
And one more qquestion....

What happens to the part marked whit ? We'll handle this in phase 2. Just post some suggestions. Almost the same situation as before. I think an evelator is needed here.
Clipboard01.jpg
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Myth wrote:We've reached the end of phase 1. There is no more building how you may want to.

I think an elevator is needed here.
Clipboard01.jpg
I got this.
Should be done today.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

If Aalex don't finish his part I can take this I have Ideas for this part ...Someone have to wake up Aalex and ask him.
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