Collab Mapping #01 Phase 1/3

Tutorials and discussions about Mapping - Introduce your own ones!
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Creavion
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Alex.. don`t make trouble again ... :mad2:
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already. :mad2:
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

Creavion wrote:Alex.. don`t make trouble again ... :mad2:
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already. :mad2:
Come on now.
What if he got hit by a truck?
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--=PsyXandeR=--
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

No I am still here... Anyone using a teleporter or not? I asked that few posts ago and no one gave definite answer. Now that Myth was so kind to finally show what the hell is going on, that is going to speed things up.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

Good thats the sprit.
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

My part. Someone will have to merge it with the rest of the map since I cannot send huge files atm.
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editor Dave
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

alex, your part is cool but I'd add a mover which connects the upper floor, we have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
Last edited by editor Dave on Sun Jun 20, 2010 4:59 pm, edited 1 time in total.
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Re: Collab Mapping #01 Phase 1/3

Post by Creavion »

editor Dave wrote:alex, your part is cool but I'd a mover which connects the upper floor, We have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
Whatever you contribute on the internet will be criticized always by anybody^^
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My reactivated account on indiedb.com.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

Aalex, those walls are really nice.


I'll merge soon.
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

@Myth - Thanks.
@Dave - Well, I did give what we have atm and I don't really think that adding movers just now would be a good idea. I'd see how it goes with full item placement and only then make that sort of decision. About acid - meh. It is my personal preference - I always use green goo since acid fits this industrial theme. Lava doesn't - it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
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Re: Collab Mapping #01 Phase 1/3

Post by Renegade »

--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
Since we're so concerned with logic here :P
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Re: Collab Mapping #01 Phase 1/3

Post by editor Dave »

Renegade, when are you finished? :tongue:
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

Renegade wrote:
--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
Since we're so concerned with logic here :P
Too bad we aren't.
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Re: Collab Mapping #01 Phase 1/3

Post by papercoffee »

--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
But as you can see in my second room the lava fits perfect in the industrial & mine theme... :wink:
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Re: Collab Mapping #01 Phase 1/3

Post by --=PsyXandeR=-- »

Okay, fine. Going to wait untill Myth merges my part with the rest of the map and after that I'm going to modify it.
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Re: Collab Mapping #01 Phase 1/3

Post by Myth »

I merged your part whit the rest of the map.
(no other changes whatsoever)