New map I made today.
"The Duel Chamber" it's a mysterious dark chamber and once inside you cannot get out, well that is unless you die.
Please upload (once RB is back up =P).
http://www.filefront.com/16623755/CTF-1 ... hamber.zip
http://www.filefront.com/16623755/CTF-1 ... hamber.zip
CTF-1on1TheChamber
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Re: CTF-1on1TheChamber
Oh dear.. did you hold back all your maps until now? This will need time...
Point 1.
PlayrShp.utx is a FREAKING RETAIL package
So.. know ut`s retail packages! I mean from ut2004 upwards.. this can (although it should not) happen...
Point 2:
Actually I wanted to say something about the map.. but I dont find any beginning ... if you understand. Its TO much fun map for me (actually I like funmaps but they have to meet a certain standard ...)
So.. next map /thread...
Point 1.
PlayrShp.utx is a FREAKING RETAIL package
So.. know ut`s retail packages! I mean from ut2004 upwards.. this can (although it should not) happen...
Point 2:
Actually I wanted to say something about the map.. but I dont find any beginning ... if you understand. Its TO much fun map for me (actually I like funmaps but they have to meet a certain standard ...)
So.. next map /thread...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-1on1TheChamber
I am not sure if I understand your comments?? I did hold back until now but not on purpose, I swear.
And what about playrshp txt file???? Are you saying that not everyone has it?
And what about playrshp txt file???? Are you saying that not everyone has it?
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Re: CTF-1on1TheChamber
Hmm, hard to find the right words without insult you or to offend your sensibilities. Fact is.. all your work here looks like from somebody with one week level design experience AT ALL. The question was: Do you really want to learn something about level design or do you prefer to keep posting maps like this. If yes, you should get help, if no then don`t wonder about lack of interest of maybe some .. possible not very nice comments about your stuff soon.
I was speaking about the included PlayrShp.utx texture package.. thats a retail package, already included with the installation of Unreal and UT... there is no need to include that.
I was speaking about the included PlayrShp.utx texture package.. thats a retail package, already included with the installation of Unreal and UT... there is no need to include that.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-1on1TheChamber
Oh yeah =P I wasn't sure but then if you look at my other maps I didn't include it because I found it on the default txt files on ut-files.com
Each one of the posted maps took me not more than a day. In the RX community, some of the most common maps are lacking in detail and experience. I am sure these maps will catch on. However while I can make better maps I still need allot of help with them.
Each one of the posted maps took me not more than a day. In the RX community, some of the most common maps are lacking in detail and experience. I am sure these maps will catch on. However while I can make better maps I still need allot of help with them.
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Re: CTF-1on1TheChamber
Good, this sounds you are interested to improve your skills. (:Acid.OMG wrote:Oh yeah =P I wasn't sure but then if you look at my other maps I didn't include it because I found it on the default txt files on ut-files.com
Each one of the posted maps took me not more than a day. In the RX community, some of the most common maps are lacking in detail and experience. I am sure these maps will catch on. However while I can make better maps I still need allot of help with them.
DavidMs lighting tutorials were sadly not available anymore, but at least this one is still there:
http://members.fortunecity.com/bot40/Tu ... apetut.htm
Read it and try to understand. If you have any questions left, WE try to answer them.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Personal rank: XFIRE: mmmmtoasty
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Re: CTF-1on1TheChamber
I think I am good with lighting? But that tutorial should help, I am not too good with architecture. Usually I forget what size it was and have to resort to morphing the objects and then it screws everything up
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Re: CTF-1on1TheChamber
Acid, believe me on this: lighting is actually the most difficult thing to do in a map. Architecture is a basic thing next to lighting.Acid.OMG wrote:I think I am good with lighting? But that tutorial should help, I am not too good with architecture. Usually I forget what size it was and have to resort to morphing the objects and then it screws everything up
Basically, when you see those high quality maps around here and there, the secret is not exactly the architecture or the custom coding or actors or whatever, the lighting is what make those maps look really good, with more detail and atmospheric.
Lighting up a map doesn't resume up to make the map "visible" around. If that was the case, Epic wouldn't bother to build one of the most advanced lighting systems at the time for a game, they would just stuck to zone lighting (you can lit up a map without using a single light).
See those tutorials on lighting, and check out high quality maps. I know you won't make high quality maps for RX, but I promisse you they will improve their visuals and your techniques greatly.
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Re: CTF-1on1TheChamber
I suppose but I do know allot about lightuing "even with atmosphere lighting". But I need tutorials on movers and architecture a lot more.
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Re: CTF-1on1TheChamber
I heavily depends what do you think what "good lighting skills" are. Normally you make progress in both architecture and lighting. Sry, but I just think you "slightly" misjudge yourself.Acid.OMG wrote:I suppose but I do know allot about lightuing "even with atmosphere lighting". But I need tutorials on movers and architecture a lot more.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Adept
- Posts: 427
- Joined: Sun Sep 07, 2008 6:20 am
- Personal rank: XFIRE: mmmmtoasty
- Location: PA,USA
Re: CTF-1on1TheChamber
I have not really used good lighting in any of my maps. But I know how to edit lighting to the extent of distance color, style and effects like fog.
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Re: CTF-1on1TheChamber
Forgive my rudeness, but what's with all these absolutely effortless shite maps you've been posting all of a sudden?
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Re: CTF-1on1TheChamber
lol, ok guys, I guess we should stop that - at least for a while. He did not even read all the answers in his other thread... maybe he will understand now, where he sees that a "few" more users complain about his released stuff.[did]Madis wrote:Forgive my rudeness, but what's with all these absolutely effortless shite maps you've been posting all of a sudden?
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: CTF-1on1TheChamber
This old debate again? This thread again?
Man, I think I'm seeing double of everything.
Man, I think I'm seeing double of everything.
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Re: CTF-1on1TheChamber
Well, when I posted that I had some half a dozen unread threads under the mapping forum... Imagine my surprise after I was done sifting through that err... stuff.Myth wrote:This old debate again? This thread again?
Man, I think I'm seeing double of everything.