Collab Mapping #01 Phase 1/3
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- Godlike
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Re: Collab Mapping #01 Phase 1/3
Alex.. don`t make trouble again ...
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already.
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already.
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My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Adept
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Re: Collab Mapping #01 Phase 1/3
Come on now.Creavion wrote:Alex.. don`t make trouble again ...
It can not be that you are not EVEN able to finish ONE room. Come on! Read this crap, give yourself a facepalm and finish it already.
What if he got hit by a truck?
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
No I am still here... Anyone using a teleporter or not? I asked that few posts ago and no one gave definite answer. Now that Myth was so kind to finally show what the hell is going on, that is going to speed things up.
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Re: Collab Mapping #01 Phase 1/3
Good thats the sprit.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
My part. Someone will have to merge it with the rest of the map since I cannot send huge files atm.
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
alex, your part is cool but I'd add a mover which connects the upper floor, we have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
Last edited by editor Dave on Sun Jun 20, 2010 4:59 pm, edited 1 time in total.
10-Year Anniversary on Jun 08, 2019.
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- Godlike
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Re: Collab Mapping #01 Phase 1/3
Whatever you contribute on the internet will be criticized always by anybody^^editor Dave wrote:alex, your part is cool but I'd a mover which connects the upper floor, We have too many "one way" connections in the map already. Besides I'd change the slime to lava so that it fits to the other sections. It also would be less colourful which might be critisized by some people.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
@Myth - Thanks.
@Dave - Well, I did give what we have atm and I don't really think that adding movers just now would be a good idea. I'd see how it goes with full item placement and only then make that sort of decision. About acid - meh. It is my personal preference - I always use green goo since acid fits this industrial theme. Lava doesn't - it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
@Dave - Well, I did give what we have atm and I don't really think that adding movers just now would be a good idea. I'd see how it goes with full item placement and only then make that sort of decision. About acid - meh. It is my personal preference - I always use green goo since acid fits this industrial theme. Lava doesn't - it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
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Re: Collab Mapping #01 Phase 1/3
Since we're so concerned with logic here--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
Renegade, when are you finished?
10-Year Anniversary on Jun 08, 2019.
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- Inhuman
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Re: Collab Mapping #01 Phase 1/3
Too bad we aren't.Renegade wrote:Since we're so concerned with logic here--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
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Re: Collab Mapping #01 Phase 1/3
But as you can see in my second room the lava fits perfect in the industrial & mine theme...--=Aalexanderrr=-- wrote:it will be even a bit illogical if you follow on of the storylines written by Papercoffee or someone else.
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Re: Collab Mapping #01 Phase 1/3
Okay, fine. Going to wait untill Myth merges my part with the rest of the map and after that I'm going to modify it.
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Re: Collab Mapping #01 Phase 1/3
I merged your part whit the rest of the map.
(no other changes whatsoever)
(no other changes whatsoever)