Acid.OMG wrote:I think I am good with lighting? But that tutorial should help, I am not too good with architecture. Usually I forget what size it was and have to resort to morphing the objects and then it screws everything up
Acid, believe me on this: lighting is actually the most difficult thing to do in a map. Architecture is a basic thing next to lighting.
Basically, when you see those high quality maps around here and there, the secret is not exactly the architecture or the custom coding or actors or whatever, the lighting is what make those maps look really good, with more detail and atmospheric.
Lighting up a map doesn't resume up to make the map "visible" around. If that was the case, Epic wouldn't bother to build one of the most advanced lighting systems at the time for a game, they would just stuck to zone lighting (you can lit up a map without using a single light).
See those tutorials on lighting, and check out high quality maps. I know you won't make high quality maps for RX, but I promisse you they will improve their visuals and your techniques greatly.