unreal editor error problem

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KingJosh
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unreal editor error problem

Post by KingJosh »

hi i am 50% done with my large city map, but when I try to rebuild it errors.

I can rebuild Lightning only.

If i try to rebuild geometry it errors. It was working fine up untill I added my Last building, so I assumed if I deleted the latest building brush it would work fine, but i still get the same error.

thanks to whoever helps me :gj:

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Shadow
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Re: unreal editor error problem

Post by Shadow »

It would be good if you may provide an excerpt of your Editor.log file so we may see what the Editor actually does while rebuilding your map causing that incident.
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KingJosh
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Re: unreal editor error problem

Post by KingJosh »

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Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
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Re: unreal editor error problem

Post by papercoffee »

Holy FFFFUUUUUUU.... how big is this map??!

185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?
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KingJosh
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Re: unreal editor error problem

Post by KingJosh »

papercoffee wrote:Holy FFFFUUUUUUU.... how big is this map??!

185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?

The map is 16,384 x 32,768 x 16,384.

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Shadow
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Re: unreal editor error problem

Post by Shadow »

You maybe reached the node limit or zone limit (max. 64 zones)...
Seriously without any hardcoded modifications that engine has not been made for stuff like this.
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KingJosh
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Re: unreal editor error problem

Post by KingJosh »

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Anyways thanks for your help Shadow :gj: :) :rock: . i dont know what im gonna do now, those were alot of wasted hours :sad2:

Theres still one thing I dont understand, I thought unreal 1 engine had a node limit for 65,536. and i have 9,000 nodes lol should be fine but still errors.

I just check marked "Only Build Visible Actors". and it worked and rebuilt with out any errors. Finally fixed it and figured it out. But when i release my map is "rebuild visibale actors only" gonna have a negative effect, I dont really know what that specifically means, but atleast rebuild works now :D

now nothing will stop my grand theft auto city hopefully
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Re: unreal editor error problem

Post by sickwit »

lol looking good. one question, where the hell did you get all those building textures? i need some. + node limit is indeed over 60K for UT.
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Re: unreal editor error problem

Post by Creavion »

Nodelimit is in your case still far away: 65536 is the limit. It is right.
And yes with 64 zones you are right. Or 63 including zone 0? Somewhere there.

If possible convert some (smaller) structures - where it makes sense - to semi solid.

Most likely he got it from (UT Mod version) Tactical Ops. At least you can get there such textures.
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Re: unreal editor error problem

Post by Shadow »

Well if it's neither node limit nor zone limit than I would guess it's just too much polys for the engine within only 7 visible zones in an open area. Another solution would be splitting the map in multiple, smaller sub-levels with one or two "bigger" hub levels, but then this would depend on the gametype you want to use, for SP this is a good solution, but not for a DM Map.
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Re: unreal editor error problem

Post by KingJosh »

I spoke to soon, I added a few more buildings now it wont rebuild at all no matter what settings i choose... btw i got the textures from Half Life 2, UT 2004, Ut99 urban maps, and CGtextures, and tactical ops, a few from google images.

you can use my urban texture pack once my map is released, but it looks like thats gonna take a while if i cant figure out how to get it to rebuild lol

EDIT= PS. 80% of my maps textures can be found at CGTextures.com

Also my map says -1 Zone. what is -1 zone mean??

Image

those stats look messed up?? :???:
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Re: unreal editor error problem

Post by ][X][~FLuKE~][X][ »

or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.
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Re: unreal editor error problem

Post by Creavion »

-1 means it is not rebuildet.

Try it out:
Start a new map, make a simple cube. Look in the Stats
Zones: -1

Geometry rebuilding
Zones: 1
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KingJosh
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Re: unreal editor error problem

Post by KingJosh »

][X][~FLuKE~][X][ wrote:or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.

ya once its done ill try that
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KingJosh
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Re: unreal editor error problem

Post by KingJosh »

Ok so i added all the buildings, spawn points, guns, skybox, and lighting.

All I need is some one who can rebuild it.

Once its rebuild i will upload the final version to map raider and also give you credit for rebuilding.

http://www.mediafire.com/?s6s6rsmlacysbmp

thanks, according to a few posts above a guy mentioned my pc isnt fast enough to rebuild so i post map here

you can reupload it to mediafire/megaupload etc whatever u prefer

than i dl and publish to mapraider, thanks to whoever rebuilds my map :gj:
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