unreal editor error problem
unreal editor error problem
hi i am 50% done with my large city map, but when I try to rebuild it errors.
I can rebuild Lightning only.
If i try to rebuild geometry it errors. It was working fine up untill I added my Last building, so I assumed if I deleted the latest building brush it would work fine, but i still get the same error.
thanks to whoever helps me
I can rebuild Lightning only.
If i try to rebuild geometry it errors. It was working fine up untill I added my Last building, so I assumed if I deleted the latest building brush it would work fine, but i still get the same error.
thanks to whoever helps me
- Shadow
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Re: unreal editor error problem
It would be good if you may provide an excerpt of your Editor.log file so we may see what the Editor actually does while rebuilding your map causing that incident.
Re: unreal editor error problem
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: Balance=0 PortalBias=0.000000
Log: bspBuild built 6 convex polys into 6 nodes
- papercoffee
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Re: unreal editor error problem
Holy FFFFUUUUUUU.... how big is this map??!
185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?
185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?
Re: unreal editor error problem
papercoffee wrote:Holy FFFFUUUUUUU.... how big is this map??!
185 lights on an open field ....one big square filled with 1137 brushes.
I am no expert (really I'm lousy) but this might to be somehow ...a little bit too much.
Can this fact causes the error?
The map is 16,384 x 32,768 x 16,384.
- Shadow
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Re: unreal editor error problem
You maybe reached the node limit or zone limit (max. 64 zones)...
Seriously without any hardcoded modifications that engine has not been made for stuff like this.
Seriously without any hardcoded modifications that engine has not been made for stuff like this.
Re: unreal editor error problem
Anyways thanks for your help Shadow . i dont know what im gonna do now, those were alot of wasted hours
Theres still one thing I dont understand, I thought unreal 1 engine had a node limit for 65,536. and i have 9,000 nodes lol should be fine but still errors.
I just check marked "Only Build Visible Actors". and it worked and rebuilt with out any errors. Finally fixed it and figured it out. But when i release my map is "rebuild visibale actors only" gonna have a negative effect, I dont really know what that specifically means, but atleast rebuild works now
now nothing will stop my grand theft auto city hopefully
Re: unreal editor error problem
lol looking good. one question, where the hell did you get all those building textures? i need some. + node limit is indeed over 60K for UT.
- Creavion
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Re: unreal editor error problem
Nodelimit is in your case still far away: 65536 is the limit. It is right.
And yes with 64 zones you are right. Or 63 including zone 0? Somewhere there.
If possible convert some (smaller) structures - where it makes sense - to semi solid.
Most likely he got it from (UT Mod version) Tactical Ops. At least you can get there such textures.
And yes with 64 zones you are right. Or 63 including zone 0? Somewhere there.
If possible convert some (smaller) structures - where it makes sense - to semi solid.
Most likely he got it from (UT Mod version) Tactical Ops. At least you can get there such textures.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Shadow
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Re: unreal editor error problem
Well if it's neither node limit nor zone limit than I would guess it's just too much polys for the engine within only 7 visible zones in an open area. Another solution would be splitting the map in multiple, smaller sub-levels with one or two "bigger" hub levels, but then this would depend on the gametype you want to use, for SP this is a good solution, but not for a DM Map.
Re: unreal editor error problem
I spoke to soon, I added a few more buildings now it wont rebuild at all no matter what settings i choose... btw i got the textures from Half Life 2, UT 2004, Ut99 urban maps, and CGtextures, and tactical ops, a few from google images.
you can use my urban texture pack once my map is released, but it looks like thats gonna take a while if i cant figure out how to get it to rebuild lol
EDIT= PS. 80% of my maps textures can be found at CGTextures.com
Also my map says -1 Zone. what is -1 zone mean??
those stats look messed up??
you can use my urban texture pack once my map is released, but it looks like thats gonna take a while if i cant figure out how to get it to rebuild lol
EDIT= PS. 80% of my maps textures can be found at CGTextures.com
Also my map says -1 Zone. what is -1 zone mean??
those stats look messed up??
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Re: unreal editor error problem
or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.
- Creavion
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Re: unreal editor error problem
-1 means it is not rebuildet.
Try it out:
Start a new map, make a simple cube. Look in the Stats
Zones: -1
Geometry rebuilding
Zones: 1
Try it out:
Start a new map, make a simple cube. Look in the Stats
Zones: -1
Geometry rebuilding
Zones: 1
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: unreal editor error problem
][X][~FLuKE~][X][ wrote:or you could zip up the map and all files and pass it over to someone with a much more powerful pc, i have seen this happen when the stress on the system while building is too much for it.
ya once its done ill try that
Re: unreal editor error problem
Ok so i added all the buildings, spawn points, guns, skybox, and lighting.
All I need is some one who can rebuild it.
Once its rebuild i will upload the final version to map raider and also give you credit for rebuilding.
http://www.mediafire.com/?s6s6rsmlacysbmp
thanks, according to a few posts above a guy mentioned my pc isnt fast enough to rebuild so i post map here
you can reupload it to mediafire/megaupload etc whatever u prefer
than i dl and publish to mapraider, thanks to whoever rebuilds my map
All I need is some one who can rebuild it.
Once its rebuild i will upload the final version to map raider and also give you credit for rebuilding.
http://www.mediafire.com/?s6s6rsmlacysbmp
thanks, according to a few posts above a guy mentioned my pc isnt fast enough to rebuild so i post map here
you can reupload it to mediafire/megaupload etc whatever u prefer
than i dl and publish to mapraider, thanks to whoever rebuilds my map