papercoffee wrote:I have checked the mutator it self.
You says 4 post ago "It's one of the few weapons where this actually works." which weapons are the others?
And why is it only with them possible?
Ripper,pulserifle,rocket launcher,flak alternate ammo,and all other guns who dont use instant hit ammo. (you cant give minigun/pistol/sniper another ammo class because they dont have one,they are instant hit thus you dont see any projectile flying from your weapon.) now that i think of it,in unreal 1 it was possible to change automag projectile. i think it has something to do with Binstanthit: True,in weapon properties. (there's a option something like that,if you change it to false your able to change the projectile of almost any gun. but i havent used it for a while so i could be wrong.)
in short,all weapons without Binstanthit: true are able to change projectile. (correct me if im wrong.)