putting fire textures in custom pack
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Rakiayn
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Creavion
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Re: putting fire textures in custom pack
You can use the obj load file command to transfer a utx package with firetextures into an U file. It was not done any different with Unreal for example.Rakiayn wrote:Is it possible to export firetextures into a custom U file?
#exec obj load file="Insert_Name_of_your_package_here.utx" Package="insert_name_of_destination_package_here"
Either you use the command line below (without "#exec") in the editor or you write a simple "importer script", expanding/extending from which ever class, could be Actor for example.
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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JackGriffin
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Re: putting fire textures in custom pack
Ferali explained this to me. You can import wet textures into a U but you can't exec import them, they won't work right. You also can't export them without rebuilding them by hand.
So long, and thanks for all the fish
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Feralidragon
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Re: putting fire textures in custom pack
I think it's possible to export them into an isolated utx file, then imported into a .u file, here's how:
- First, open Ued, make a new level, MyLevel the package with the textures you want, subtract a cube (or another brush) using that texture (or textures), close the Ued;
- Then open Ued again, open the previouslly saved map, go to the textures, choose MyLevel, save the texture package as a new package (save it as MyLevel.utx, and then rename to another package).
Now, you have the textures isolated.
- To import into a .u file, in your package source, make a new folder named Textures for instance (it's not mandatory, but I use "Textures" so I know they are utx packs, as I constantly do animated and fx textures in Ued and then import to my .u file), and place this where you generally have your "exec" imports:
Let's say your package is named Jack, and the FX texture package Griffin
:
#exec OBJ LOAD FILE=TEXTURES\Griffin.utx PACKAGE=Jack.MyFireTextures
I hope I didn't miss anything.
- First, open Ued, make a new level, MyLevel the package with the textures you want, subtract a cube (or another brush) using that texture (or textures), close the Ued;
- Then open Ued again, open the previouslly saved map, go to the textures, choose MyLevel, save the texture package as a new package (save it as MyLevel.utx, and then rename to another package).
Now, you have the textures isolated.
- To import into a .u file, in your package source, make a new folder named Textures for instance (it's not mandatory, but I use "Textures" so I know they are utx packs, as I constantly do animated and fx textures in Ued and then import to my .u file), and place this where you generally have your "exec" imports:
Code: Select all
#exec OBJ LOAD FILE=TEXTURES\WhateverFXTextures.utx PACKAGE=YourPackageFile.SomeGroup#exec OBJ LOAD FILE=TEXTURES\Griffin.utx PACKAGE=Jack.MyFireTextures
I hope I didn't miss anything.
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FraGnBraG
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Re: putting fire textures in custom pack
of course, if all you wanted was something like a differently coloured "flame" for torches, it's probably less time just to make it in ued
I have a tutorial somewhere on making fire and water textures in ued, iirc it was pretty simple...
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Rakiayn
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Re: putting fire textures in custom pack
thx all
@fragnbrag. now that you menstion it. I made an animated texture once for a ghost roaming in one of my maps. but in this case I only want some nice animated colored textures imported in my own mod.
using textrures from other texturepacks then unreali,unrealshare and botpack wont work right
@fragnbrag. now that you menstion it. I made an animated texture once for a ghost roaming in one of my maps. but in this case I only want some nice animated colored textures imported in my own mod.
using textrures from other texturepacks then unreali,unrealshare and botpack wont work right
