http://www.unrealplayground.com/forums/ ... le&id=7927 <== Grab map here.
Screens :



Enjoy and happy fragging!
--=PsyXandeR=-- wrote:You mean year ago Crev.And thanks
1,5 years.UT99.org Community Map Pack 2 Release Thread!
Postby Creavion » Mon Jun 08, 2009 8:08 pm
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Are you suggesting that I should have given each room its own color like yellow in one room, blue in another and perhaps green in a third one? With this level I decided to stick to a theme and just go from there. Perhaps, if you are not satisfied with texturing, you could possibly release a special version for you with random Shane Church, UTTech1 and SGTech texes thrown in randomly.The first word that comes into my mind is "repetitive". Maybe it's just me but I was expecting something exciting. Yeah sure, every area is different, you don't have the same rooms over and over again but you have the same yellow textures twisted up in a different way. With the same lighting. With the same trims. With the same floor texture.
I suggest that you go and play UT3 first... and then get back to this map and think about contrast again. This was pretty much my attempt to mock up UT3 in terms of lighting and geometry. Yo are correct about shadows though but to be honest they would break gameplay. Just imagine a camper sitting with his ultra aimbotted sniper rifle in a dark corner; how fun would that be?Everything in the level has the same brightness. If you wouldn't have used the yellow textures you probably would have observed some of those ugly green patches of light. How about adding real contrast to the lighting? Some darker areas? Shadows? So the lighting is just 1 step better than flooding the whole level with white lights.
Just give me and an example of some decent map that ISN'T flooded with trims and I will happily take a look at it. In fact, every level uses trims but they are not usually that visible due to textures. Now, as Crev has said and I totally agree with him, HourKraden Tex pack is all twisted around trims and panels. Therefore, in this case it would have been really hard, even impossible, to make something that doesn't look like spammed with trims.The first thing I've noticed that most of these polygons are trims. This map obviously relies on trims just to make it look decent.
I have to give you credit over here. This map origianlly was intended to be Adenora-like particularly because I was not satisfied with a number of things. In fact, all I have done is taking certain design decisions from Adenora and making them a bit more crazy looking. In addition, this map was supposed to be a CTF map at first place but since I have pretty much reached 2\3s of Ued node limit with this part, CTF was automatically out of question.I don't even want to bring up the copy paste at that background geometry. By comparing this to one of your previous maps DM-FOT-Adenora, I'd say it's almost the same story but with different layout and textures. What really disturbs me is that this map seems to be the weaker one. DM-FOT-Adenora is better in every aspect. When someone does the same thing over and over again, shouldn't it get better and better?
Because I'm such a dumbass, could your Majesty explain what you have actually meant by that? Thank you very much.Oh and when you compress it it's just 9 megabytes? I wonder why it's compressed so well . . .
How can it look better if I haven't changed even a single bit of this map?Edit: your old screenshots in the WIP thread look better.
Wasn't actaully working on it all the time. I was actualy out of UT enjoying competitive L4D2 gaming with my clan and kicking some major ass. Only like 1.5 months ago I decided to return and finish this map off.Well I must say that this seems to be a rushed release. You've been steadily working on it and then just release it because you had enough of this and released it just to get it over with.
Fully agreed. And thanks for liking it. And thanks to Crev too.To be short, he didnt worked 2 years full time... It has some long pauzes/lack of motivations (sorry alex... but its true) About the map size in megabytes i also dont care. If you have seen the latest maps lately... they are all getting bigger and bigger. So i think its more then normal
I'm bound to say this came across poorly. Your post was sadly rather harsh, as if he would have posted a crap map (and not even any posted crap map got such a harsh comment by you). I really wonder why you did something like that. Wasn`t it you, who posted...Myth wrote:Just stop thinking in extremes. I didn't say to take random stuff and mix it up. I didn't say that trims are a sin and just by barely using it you go to hell. Go ahead and use trims. Shadows aren't pitch black. Aimbotters get banned.
And wasn`t it at least me who commented your last maps on a fair way? Its really rare here if a map get posted without any good points. Give him a break, its maybe not a 10/10 map, but it has many great aspects.Myth wrote:Kids, this is how you start a flamewar.