I would be glad about some ideas
EDIT: I just came up with using some sort of brown smoke, gonna test that out later. Ofcourse, suggestions still welcome
That sounds pretty good to me.Feralidragon wrote:Well, "brown-yellow" smoke was my first thought as well, but make them huge and spawn only a few. They can have bUnlit=False so they get lit by the environment, and their ScaleGlow have to be quite low.
Then you just spawn a few (5 or so), and let them move as the "wind blows".
To make the overall effect more realistic, you can spawn some small particles (about 20 or 30) like some small dry stuff.
True, you just do a trace to get depth of field (distance) and adjust the "sandstorm" accordingly. I've been thinking about this on the route this morning and I don't really see a good way to do it that won't heavily impact the server and won't look lame unless it's done simulated.>@tack!< wrote:if you draw it on the hud then i think it wouldnt be realistic if you faced a wall outside, and you see a sandstorm
If I may, I think you're all thinking too "in-depth" here, too "realistically" imho.JackGriffin wrote:True, you just do a trace to get depth of field (distance) and adjust the "sandstorm" accordingly. I've been thinking about this on the route this morning and I don't really see a good way to do it that won't heavily impact the server and won't look lame unless it's done simulated.>@tack!< wrote:if you draw it on the hud then i think it wouldnt be realistic if you faced a wall outside, and you see a sandstorm