Discussions about UT99
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EvilGrins
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by EvilGrins » Mon Sep 26, 2011 11:50 pm
Best idea anyone's ever had for a map!
It's just a park in a much larger city map.
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Metalfist
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by Metalfist » Tue Sep 27, 2011 6:35 pm
I don't get it
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EvilGrins
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by EvilGrins » Tue Sep 27, 2011 7:05 pm
Metalfist wrote:I don't get it
It's a deathmatch map that's huge, one of the larger city maps I've ever seen...
DM-[BBST]-ThouarsCity
http://www.mapraider.com/maps/?fileid=2064
...but as to this one part, not much to get. It's a park setup for anyone that happens by to kill a bunch of rabbits.
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EvilGrins
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by EvilGrins » Sat Oct 01, 2011 9:40 pm
For the life of me I can't figure out how he won this game.

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Creavion
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by Creavion » Sun Oct 02, 2011 8:14 am
What the hell is that player model supposed to be?
About to be non-active
My very last UT map project:
CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who
visibly supported me until/at the end!
My reactivated account on
indiedb.com.
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>@tack!<
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by >@tack!< » Sun Oct 02, 2011 12:48 pm
An alien from Men in Black i guess
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EvilGrins
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by EvilGrins » Sun Oct 02, 2011 5:33 pm
Creavion wrote:What the hell is that player model supposed to be?
Guardian model
M.I.B. (Monster In Black) skin
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EvilGrins
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by EvilGrins » Tue Oct 04, 2011 7:52 am
Every couple years I change the photo above the desk and the shot on the monitor of this map:
The photo is much less pornographic than the previous one.
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papercoffee
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by papercoffee » Tue Oct 04, 2011 4:24 pm
And everytime you produce a new map that way....

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EvilGrins
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by EvilGrins » Tue Oct 04, 2011 5:49 pm
papercoffee wrote:And everytime you produce a new map that way....

Naw, I just overwrite the original. If ever I get to be able to host games I'll rename the file but from what I've seen skimming online, not many people use this map regardless.
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EvilGrins
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by EvilGrins » Tue Oct 04, 2011 6:00 pm
Even after a level is won there are often monsters still lurking about...
...so I tend to sick my bots on them while waiting for the next map to load.
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GenMoKai
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by GenMoKai » Tue Oct 04, 2011 7:17 pm
EvilGrins wrote:Even after a level is won there are often monsters still lurking about...
...so I tend to sick my bots on them while waiting for the next map to load.
Well that is normal... the way to end a MH map is to trigger the "MonsterEnd" its an invisible actor ingame, so it isnt that strange
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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EvilGrins
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by EvilGrins » Fri Oct 28, 2011 3:51 am
this map is disturbingly to scale...

...sadly you can't go inside Voyager.
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Leo(T.C.K.)
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by Leo(T.C.K.) » Sat Oct 29, 2011 2:17 am
EvilGrins wrote:CTF, 15 bots and me, 2 teams. As I was leaving on the lift, this happened...
...I may've left the bots defending my base 2 or 4 Ultima Protoses. (protosi?)
What the fuck? Where did you get that map? Tell me the map name. Because the same map was in Firestorm (2006 version which I tested) afaik. How did you get that map? And it was turned to CTF?
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EvilGrins
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by EvilGrins » Sat Oct 29, 2011 6:43 am
There's 2 versions i know of, the other one (which I don't have) is for deathmatch.
This one is CTF-Eagles.
I've been hitting a couple dozen different mapping sites since ut99 came out. I've had this one for about 4 years at least, no idea where i found it originally.