Screenshots

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Myth
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Re: Screenshots

Post by Myth » Sat Oct 22, 2011 7:14 pm

Clipboard(5).jpg
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EvilGrins
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Re: Screenshots

Post by EvilGrins » Sun Oct 23, 2011 12:47 am

Isotoxin wrote:
Feralidragon wrote:@Isotoxin: Man, please, what do you exactly use to save your pngs? You posted 2.5Mb images again.
They look very nice, but please, use GIMP or something else to save those pngs, those images can have exactly the same quality with 5x smaller filesize, 2.5Mb per image with that resolution is overkill.
I make a SS in ut, (f9), then I open it in photoshop to bright it up and save it as jpg..
Might I suggest 2 things:

1) Your screenshots don't need to be as big as you're making them. Even 800x600 is plenty large enough to get a look at it.

2) I convert BMPs to PNGs with ThumbsPlus and they're never as big as yours are megabyte size. Maybe you should check for something on Cerious Software's site for easier conversion?
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Creavion
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Re: Screenshots

Post by Creavion » Sun Oct 23, 2011 9:30 am

800 x 600 pix large enough? Still having an old CRT or something like that?
This might have applied some years ago maybe but I would say 1280 x 1024 (or x 720), depending on your monitor, should be somehow standard, not too large but still big enough.

BTW: Looks interesting Myth. Textures are nicely dirty and even the layout looks rather interesting. But since when were you starting to consider z-axis? :tongue:
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EvilGrins
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Re: Screenshots

Post by EvilGrins » Sun Oct 23, 2011 10:09 am

I could go for a larger size but 800x600 is big enough...

...although, I do play a much larger resolution for ut2004.
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papercoffee
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Re: Screenshots

Post by papercoffee » Sun Oct 23, 2011 3:17 pm

More Pictures less Talk.

This is a experiment to show people the can do maps even with only cubes ...that's why I call this map aCubeMap.
And now I realize it looks very Minecraft 'ish... pfffff ...anyway.
aCubeMap001.png
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>@tack!<
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Re: Screenshots

Post by >@tack!< » Sun Oct 23, 2011 4:05 pm

seen lots of those in bunnytrack, lazy ass mappers who think that extracting cubes = bunnytrack

Isotoxin
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Re: Screenshots

Post by Isotoxin » Sun Oct 23, 2011 6:08 pm

papercoffee wrote:More Pictures less Talk.

This is a experiment to show people the can do maps even with only cubes ...that's why I call this map aCubeMap.
And now I realize it looks very Minecraft 'ish... pfffff ...anyway.
aCubeMap001.png

looks like my first map :| you can do much better man.

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papercoffee
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Re: Screenshots

Post by papercoffee » Sun Oct 23, 2011 6:50 pm

Don't sweat this will look afterwards more interesting than you imagine.

EDIT---------------------------------
New Screens of progress:
aCubeMap002.png
aCubeMap003.png
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GenMoKai
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Re: Screenshots

Post by GenMoKai » Sun Oct 23, 2011 7:18 pm

Well... i have to say it looks very intresting :P although its an cube
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Creavion
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Re: Screenshots

Post by Creavion » Sun Oct 23, 2011 8:57 pm

Could be easily ported to Minecraft. :roll:
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Feralidragon
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Re: Screenshots

Post by Feralidragon » Sun Oct 23, 2011 9:57 pm

@Paper: One thing I can say for sure. As long you don't rotate those cubes, you will make the most BSP friendly map ever. The BSP tree simply LOVES cubes (as long they aren't rotated in some odd angles).

@Myth: Nice screenshot, looking forward what will come from there. :tu:

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papercoffee
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Re: Screenshots

Post by papercoffee » Mon Oct 24, 2011 8:37 am

Creavion wrote:Could be easily ported to Minecraft. :roll:
Naaah ....not really ....but you can rebuild it in Mine craft.
Ok this Map will be a cave system with many Z axis and jump matches and cubic crystals and waterfalls and an insane papercoffee :ironic:
I will prove everyone, "you can make a fun and decent map with cubes only".

And this will be a real cube map ....not those ugly oneroomer.

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editor Dave
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Re: Screenshots

Post by editor Dave » Mon Oct 24, 2011 12:05 pm

Please NOT a cubic cave. In Minecraft it looks already ridicolous. That is the worst idea you can have...You CAN build nice buildings with cubes only, but a cave - no way (except you are thinking of vertex editing but I doubt it). Please rethink your idea if you actually want to achieve something.
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papercoffee
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Re: Screenshots

Post by papercoffee » Mon Oct 24, 2011 12:44 pm

Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.

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Creavion
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Re: Screenshots

Post by Creavion » Mon Oct 24, 2011 4:24 pm

papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.
Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^

If you really considering to make a minecraft like cave.. well please no^^
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.