mouse accelleration/lag
mouse accelleration/lag
just installed my old copy of ut goty and wondering if anyone has any new info on this awful mouse lag/accel problem. i googled around and found nothing new; just the same old stuff that doesn't work.
i'm wondering if the current optical mice have something to do with it. when i bought the game (around 10 yrs. ago) it worked very well with a ball mouse.
i'm wondering if the current optical mice have something to do with it. when i bought the game (around 10 yrs. ago) it worked very well with a ball mouse.
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Re: mouse accelleration/lag
With some of the new optical mice, you have to set the speed much lower in UT than with the older mice.
Less than 1 even in some cases. Try 0.80 for starters.
Less than 1 even in some cases. Try 0.80 for starters.
blarg
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- Experienced
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Re: mouse accelleration/lag
Hmm, i was just about to post a thread about this..
Well, im already using the mouse fix from the link medor gave..
but im still getting mouse lags... or more like delays - the mouse feels really smooth to move and seems to have a bit of a delay before the stuff on screen moves after you move the mouse. Basically, i didn't have this problem while using the OpenGL renderer, but now i tried D3D and i get much better FPS with it [playing on a netbook here], but i have this weird mouse delay thing. Tried fiddling with the settings in Input tab, but none help. Any tips from you guys? Using a Logitech G5.
Well, im already using the mouse fix from the link medor gave..
but im still getting mouse lags... or more like delays - the mouse feels really smooth to move and seems to have a bit of a delay before the stuff on screen moves after you move the mouse. Basically, i didn't have this problem while using the OpenGL renderer, but now i tried D3D and i get much better FPS with it [playing on a netbook here], but i have this weird mouse delay thing. Tried fiddling with the settings in Input tab, but none help. Any tips from you guys? Using a Logitech G5.
Re: mouse accelleration/lag
medor wrote:ok it's the basic set UT d3d
use d3d9 with add this in UT.ini http://unrealtournament.99.free.fr/utfi ... o_Renders/
if you have a bad pcCode: Select all
[D3D9Drv.D3D9RenderDevice] UseVSync=False SwapInterval=0 ZRangeHack=False NoAATiles=False NumAASamples=0 UseAA=False RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=True UseTripleBuffering=False MaskedTextureHack=False SmoothMaskedTextures=False FrameRateLimit=190 UseVertexProgram=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=0 RefreshRate=0 MaxTMUnits=0 NoFiltering=False MaxAnisotropy=0 Use565Textures=False Use16BitTextures=False UseS3TC=False UseAlphaPalette=False UseTrilinear=False UsePrecache=False UsePalette=False UseMultiTexture=True MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=True GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.100000 LODBias=0.000000 DetailTextures=False DescFlags=0 Description= HighDetailActors=False Coronas=False ShinySurfaces=False VolumetricLighting=False
Yoy can also use this settings for d3d.Code: Select all
[D3D9Drv.D3D9RenderDevice] FrameRateLimit=190 UseVSync=False SwapInterval=0 ZRangeHack=False NoAATiles=False NumAASamples=0 UseAA=False RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=True UseTripleBuffering=False MaskedTextureHack=False SmoothMaskedTextures=False FrameRateLimit=150 UseVertexProgram=True TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE2=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=0 RefreshRate=0 MaxTMUnits=0 NoFiltering=False MaxAnisotropy=0 Use565Textures=False Use16BitTextures=False UseS3TC=False UseAlphaPalette=False UseTrilinear=False UsePrecache=False UsePalette=False UseMultiTexture=True MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=True GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.100000 LODBias=0.000000 DetailTextures=False DescFlags=0 Description= HighDetailActors=False Coronas=False ShinySurfaces=False VolumetricLighting=False
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Re: mouse accelleration/lag
Big thanks dude! That fixed it for me. Game runs at 60 FPS and no mouse lag!!
Re: mouse accelleration/lag
Disable Mouse smoothing, VSync (SwapInterval=0) and enable Direct imput, no need for any additional "fixes".
Re: mouse accelleration/lag
I just got a HD monitor/tv and i have this problem too, disabling VSync fixed it but now i get screentearing or w.e. its called, is there no other way ?
Re: mouse accelleration/lag
how did you disable vsync?>@tack!< wrote:I just got a HD monitor/tv and i have this problem too, disabling VSync fixed it but now i get screentearing or w.e. its called, is there no other way ?
Re: mouse accelleration/lag
can someone please explain where this is?>@tack!< wrote:Go to your ini and under the renderer you use set swapintervals 0
Re: mouse accelleration/lag
medor wrote:In render setting
UseVSync=False
SwapInterval=0
For DirectInput it's under
[WinDrv.WindowsClient]
UseDirectInput=False
Easy way try my ini UT http://unrealtournament.99.free.fr/utfi ... Config.rar with hight and warconfig settings (video improved or video minimal)
You can also have the complete UT with set opengl ... http://unrealtournament.99.free.fr/foru ... hp?f=4&t=7