WHERE is this setting located?medor wrote:In render setting
UseVSync=False
SwapInterval=0
mouse accelleration/lag
Re: mouse accelleration/lag
Re: mouse accelleration/lag
medor wrote:In render setting it'sRita G. wrote:WHERE is this setting located?medor wrote:In render setting
UseVSync=False
SwapInterval=0
UnrealTournament.ini
[OpenGLDrv.OpenGLRenderDevice]
[D3DDrv.D3DRenderDevice]
[D3D9Drv.D3D9RenderDevice]
other if you have [xxxxx.xxxxxRenderDevice]
For you This is not the time to make you a knot in the brain.Use the UT all patched above http://unrealtournament.99.free.fr/foru ... hp?f=4&t=7
Last edited by UT99.org on Fri Nov 04, 2011 11:49 pm, edited 1 time in total.
Re: mouse accelleration/lag
If you even dont know where your UnrealTournament.ini is its in your /UnrealTournament/System directory
Re: mouse accelleration/lag
thank you for all replies.
after adding
UseVSync=False
under
[OpenGLDrv.OpenGLRenderDevice]
game seems better.
my next problem is lateral movements (<- or ->) are too fast. i can strafe left or right faster than i can move forward. any way to fix that?
after adding
UseVSync=False
under
[OpenGLDrv.OpenGLRenderDevice]
game seems better.
my next problem is lateral movements (<- or ->) are too fast. i can strafe left or right faster than i can move forward. any way to fix that?
Re: mouse accelleration/lag
medor wrote:If you think your game is probably still doubtful.
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
Set MinDesiredFrameRate like your monitor hertz ........... if you can not find it set it to 60.000000
Re: mouse accelleration/lag
ok, i set
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
from 28.000000 to 60.000000
but i still need help with strafe moving too fast.
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
from 28.000000 to 60.000000
but i still need help with strafe moving too fast.
Re: mouse accelleration/lag
What do you mean by "strafe moving too fast"?
If you are experiencing gamespeed issues, then look at this thread for solution: http://www.ut99.org/viewtopic.php?f=6&t=373
If you are experiencing gamespeed issues, then look at this thread for solution: http://www.ut99.org/viewtopic.php?f=6&t=373
Re: mouse accelleration/lag
medor wrote:Rita G. wrote:ok, i set
UnrealTournament.ini
[WinDrv.WindowsClient]
MinDesiredFrameRate=60.000000
from 28.000000 to 60.000000
but i still need help with strafe moving too fast.
So you can set a limite
[xxxxxxx.xxxxxxxRenderDevice]
FrameRateLimit=190
if it's to fast go down
FrameRateLimit=150/100/etc...
But as I said above it is better to take my UT all ready in one
Re: mouse accelleration/lag
But there doesn't seem to be a way to keep VSync and have low input lag? It works in other games, or at least the input lag is not as noticeable...
Re: mouse accelleration/lag
Check your driver (Nvidia/ATI) and check your UT99 gameprofile.brazzjazz wrote:But there doesn't seem to be a way to keep VSync and have low input lag? It works in other games, or at least the input lag is not as noticeable...
Make sure you set VSYNC SETTINGS at ADAPTIVE (double check if this is under the right gameprofile, otherwise you will screw your other games up)
Swapinterval=1 (UT.ini)
Refreshrate=60/144 (UT.ini under renderer d3d9 and OpenGL)
This should solve your problem.
No input lag, no texture tearing.
Re: mouse accelleration/lag
Hmm, tried that, to no avail. I checked the ini and the renderer, as well as checked the respective VSync settings in Nvidia Profile Inspector. Any other settings of importance? FrameRateLimit etc.iSenSe wrote:Check your driver (Nvidia/ATI) and check your UT99 gameprofile.brazzjazz wrote:But there doesn't seem to be a way to keep VSync and have low input lag? It works in other games, or at least the input lag is not as noticeable...
Make sure you set VSYNC SETTINGS at ADAPTIVE (double check if this is under the right gameprofile, otherwise you will screw your other games up)
Swapinterval=1 (UT.ini)
Refreshrate=60/144 (UT.ini under renderer d3d9 and OpenGL)
This should solve your problem.
No input lag, no texture tearing.
Re: mouse accelleration/lag
If the symptoms are still a gliding feel in your mouse, and your keyboard input feels delayed some vsync setting must still be overriding.
Try swapinterval=0 (check if its the right render in your ut.ini d3d9 or opengl)
Try again.
(Windows has auto acceleration enabled in configurationpanel-> mouse ->Pointer Settings-> Enhance Pointer Precision)
If you have a Logitech Mouse, check the acceleration settings in the driver. (Logitech Gaming Software)
Thats only mouse related though.
Try swapinterval=0 (check if its the right render in your ut.ini d3d9 or opengl)
Try again.
(Windows has auto acceleration enabled in configurationpanel-> mouse ->Pointer Settings-> Enhance Pointer Precision)
If you have a Logitech Mouse, check the acceleration settings in the driver. (Logitech Gaming Software)
Thats only mouse related though.
Re: mouse accelleration/lag
Nah, I've got mouse acceleration disabled system-wide. It's the same with SwapInterval=0. It's just a slight lag. Maybe I'm imagining things, but in some games even with VSync on, it's almost the same / as good as without VSync.iSenSe wrote:If the symptoms are still a gliding feel in your mouse, and your keyboard input feels delayed some vsync setting must still be overriding.
Try swapinterval=0 (check if its the right render in your ut.ini d3d9 or opengl)
Try again.
(Windows has auto acceleration enabled in configurationpanel-> mouse ->Pointer Settings-> Enhance Pointer Precision)
If you have a Logitech Mouse, check the acceleration settings in the driver. (Logitech Gaming Software)
Thats only mouse related though.