Release: DM-Spillway_XXL
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Re: Release: DM-Spillway_XXL
Metalfist wrote:*she
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: Release: DM-Spillway_XXL
Thanks guys, i'm happy you like it, and i am also glad nobody found any major bug yet.
My pc is 5yrs old, so i had that small performance issue at the top of the waterfall, and i am happy if you guys with more powerful machines don't experience such nuisances.
A few month before i was already told that the lighting is a bit boring, so what you see know is the pimped version
I've added some colder blues into the caves, and some warm orange here and there ouside, but since the atmosphere was meant to be clear sky somwhere at 12 o clock, i used neutral white most of the time. Maybe that causes the washed out feeling.
As for the foliage, i was not certain about whether it is a good idea to put them into the playable area or not*, also the cavy concept let little space for foliage to be planted, i decided to use them as bacground deco, to enhance the atmosphere.
*eg. it is hard to create legit collisions, bots can act weird around colliding decos, morover they see thru them just as if there was nothing there.
Actualy i had some plans making a smaller version of this DM arena, I have in my mind a CTF map featuring some part of this area, morover i was wondering about a nice AS map including the CTF and the DM parts.
However i also have some totaly different ideas in my mind,
but sadly i have very little time nowadays for mapping.
I am building a house this year IRL, and the little free time i have should be spent together with my gf.
My pc is 5yrs old, so i had that small performance issue at the top of the waterfall, and i am happy if you guys with more powerful machines don't experience such nuisances.
A few month before i was already told that the lighting is a bit boring, so what you see know is the pimped version
I've added some colder blues into the caves, and some warm orange here and there ouside, but since the atmosphere was meant to be clear sky somwhere at 12 o clock, i used neutral white most of the time. Maybe that causes the washed out feeling.
As for the foliage, i was not certain about whether it is a good idea to put them into the playable area or not*, also the cavy concept let little space for foliage to be planted, i decided to use them as bacground deco, to enhance the atmosphere.
*eg. it is hard to create legit collisions, bots can act weird around colliding decos, morover they see thru them just as if there was nothing there.
Actualy i had some plans making a smaller version of this DM arena, I have in my mind a CTF map featuring some part of this area, morover i was wondering about a nice AS map including the CTF and the DM parts.
However i also have some totaly different ideas in my mind,
but sadly i have very little time nowadays for mapping.
I am building a house this year IRL, and the little free time i have should be spent together with my gf.
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Re: Release: DM-Spillway_XXL
Have a play of Creavions Jungle extravaganzas, and you'll see it's worth putting the foliage on the floor.
Infiltration can make it solid foliage, but I'm not sure the bots see through then.
Though surley if you block the bots view they will just keep getting stuck?
I like the white lighting, and the glare is great. It feels like mid-day and, you are in a hot country, near the equator.
Not many maps give me a feel of "place" in the world. This one does.
I think this map has a similar issue to DM-Kvartal. white light is alien to Unreal, but they both have a Real feel.
Again I have to say your shadows are fantastic. They paint realistic stripes on the scenery, which you don't normally see in day-time maps.
...I think my personal edit with wore wildlife is better
Infiltration can make it solid foliage, but I'm not sure the bots see through then.
Though surley if you block the bots view they will just keep getting stuck?
I like the white lighting, and the glare is great. It feels like mid-day and, you are in a hot country, near the equator.
Not many maps give me a feel of "place" in the world. This one does.
I think this map has a similar issue to DM-Kvartal. white light is alien to Unreal, but they both have a Real feel.
Again I have to say your shadows are fantastic. They paint realistic stripes on the scenery, which you don't normally see in day-time maps.
...I think my personal edit with wore wildlife is better
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: Release: DM-Spillway_XXL
I'm really in love with this map. Although, I gotta agree with the others, The lighing could be done better. Real nice map tho!
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Re: Release: DM-Spillway_XXL
Damn ...I played this map the last days and forgot about where I got it.
This map is nice build ... a little bit big. So I got an Idea.
Rework this beauty to a Assault map ...as a DM map it is unfitting for the game flow.
to much walking distances for a frag.
This map is nice build ... a little bit big. So I got an Idea.
Rework this beauty to a Assault map ...as a DM map it is unfitting for the game flow.
to much walking distances for a frag.
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Re: Release: DM-Spillway_XXL
interesting.moonliten wrote:Map name shows up as angeldust for me when I press f1 in game.
I used Revelations corona-in-skybox actors. Afaik it was ripped from dm-Angeldust (with Rev's permission).
I think this actor behaves this way
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Re: Release: DM-Spillway_XXL
This is wonderful. I can't agree with the criticisms of the lighting. Managing to get day time lighting on a large area without it being overlit or washed out is extremely difficult, this is a great job. Probably some of the best use of custom meshes I've seen too, they really blend in.
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Re: Release: DM-Spillway_XXL
D'oh, that's some sick shit.SzGergo wrote:interesting.moonliten wrote:Map name shows up as angeldust for me when I press f1 in game.
I used Revelations corona-in-skybox actors. Afaik it was ripped from dm-Angeldust (with Rev's permission).
I think this actor behaves this way
When I gave you the script, I really didn't think about that... The reason is quite silly: Angeldust has no title or author's name by default, because I wanted to have a blank screenshot for it on the map-selection screen. So I (mis-)used exactly that one script to alter the map's title during that match, to have the title shown online.
To fix this, open the script, search for the part that replaces the title, and delete it. I don't have UT installed right now, so I can't tell you where exactly it is, but I'm sure someone here can tell you. Sorry 'bout that.
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Re: Release: DM-Spillway_XXL
I don't think I will bother with that,Revelation wrote:To fix this, open the script, search for the part that replaces the title, and delete it. I don't have UT installed right now, so I can't tell you where exactly it is, but I'm sure someone here can tell you. Sorry 'bout that.
Rev, if you don't mind that it uses the name of one of your maps i would not want to change it any more.
200 download was registered since i uploaded, i think releasing a new version of it would be in vain. I would let this bug leave, if you don't mind.
well, i was planning to make one featuring most of the part of this map, but nowadays i have really no time. Me and my girlfriend are building a home for ourselves, there are some time consuming projects with my job too, and, if these were not enough, i will go to school again by September that will take most of my weekends...papercoffee wrote:when can we expect an assault version of this map...
Its quite annoying, cos i have some other nice ideas in my head. (A smaller version of this with different settings, an assault version of this, and two totally different dm map. I also wanted to create a ctf version featuring parts of the AS version...)
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Re: Release: DM-Spillway_XXL
Ofc I don't mind. How should I? It was my fault in fact. ^^SzGergo wrote:Revelation wrote:Rev, if you don't mind that it uses the name of one of your maps i would not want to change it any more.