Unreal Tournament 99 Ultimate WIP

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Nephew9999
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Unreal Tournament 99 Ultimate WIP

Post by Nephew9999 » Sun Jun 10, 2012 8:44 pm

Inspirated on UT2004 and Blackcheeta Mod and Xpickups
For now i just can share the Video of Skins
[youtube]JRo9SRtqS4o[/youtube]
Coming soon the Updated Video from weapons and muts
Image
Image

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Dr.Flay
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Re: Unreal Tournament 99 Ultimate WIP

Post by Dr.Flay » Sun Jun 10, 2012 9:48 pm

Are you using the ENB bloom mod ?
You have some bump-mapping going on there.
If that is ENB, you seem to have found a good balance.

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Re: Unreal Tournament 99 Ultimate WIP

Post by JackGriffin » Mon Jun 11, 2012 12:50 am

I like the mod but why spend all this time making 2k4 for UT? Even bargain machines can run 2k4 now and the game itself is almost given away in price. If you want to play 2k4 just go buy 2k4?

I've played the weapons and although they are OK, you quickly see that they are pale imitations of the originals. Too much gets lost in the backwards movement because 2k4 uses so many overlays and effects even in the default weapons. A good example of this is the lightning gun. The effect is there and from the right angle it's passable but looking straight on or at anything but optimal viewing and you see that it's just not that great. It's not a slam on Cheetah, it's just the limits of what the engine can do and shows what a leap it was when the second generation of the engine was released.

These skins look pretty nice though. It's funny how no one uses the default skins in 2k4, they'd rather play with the default UT ones and here we are trying to do the reverse. I guess you always want what you don't have.
So long, and thanks for all the fish

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Nephew9999
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Re: Unreal Tournament 99 Ultimate WIP

Post by Nephew9999 » Mon Jun 11, 2012 1:41 pm

[youtube]57ArY8FOXyo[/youtube]
JackGriffin wrote: I guess you always want what you don't have.
you right

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Re: Unreal Tournament 99 Ultimate WIP

Post by JackGriffin » Mon Jun 11, 2012 1:52 pm

Good video. There's some nice imports of effects in it. I especially like the weapon wrappers. How was that achieved?
So long, and thanks for all the fish

ASLY

Re: Unreal Tournament 99 Ultimate WIP

Post by ASLY » Mon Jun 11, 2012 2:43 pm

Well done, nice job Nephew!

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Dr.Flay
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Re: Unreal Tournament 99 Ultimate WIP

Post by Dr.Flay » Mon Jun 11, 2012 11:06 pm

OOh it looks sexy.

You are using a bloom mod of some sort I can see.
If it is ENB, bare in mind, people with different graphics cards will have to use different settings from you :(

The joy of porting 2K4 to UT is that you get to use all the old mods and mutators that have never been remade.
Until we can use the new physics engines in the SDK, the vehicles will still be the biggest let-down.
The modded version of Dots U2 vehicles, work much better than Blackcheeta's conversion.

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Nephew9999
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Re: Unreal Tournament 99 Ultimate WIP

Post by Nephew9999 » Tue Jun 12, 2012 11:41 am

Its not ENB .. its a config visual effect ,like mood lighting and color ut mut , so it must work on any machine
thanks for comments
:tu:

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Re: Unreal Tournament 99 Ultimate WIP

Post by Dr.Flay » Thu Jun 14, 2012 11:16 pm

Are you familiar with the "cut content of Unreal II"
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II

*NOTE*
Baring in mind the current mood on various sites, I encourage you to make a VERY thorough list of credits with this.
I think It's gonna be big :D

ASLY

Re: Unreal Tournament 99 Ultimate WIP

Post by ASLY » Tue Nov 06, 2012 11:34 am

Any news?

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Nephew9999
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Re: Unreal Tournament 99 Ultimate WIP

Post by Nephew9999 » Sat Apr 20, 2013 12:19 am

im busy sorry the project is 70 % or less but ill upload a new vid soon and a beta release... after i got some permissions... :rock:
Image


EDIT
Dr.Flay wrote:Are you familiar with the "cut content of Unreal II"
http://liandri.beyondunreal.com/Cut_con ... _Unreal_II

*NOTE*
Baring in mind the current mood on various sites, I encourage you to make a VERY thorough list of credits with this.
I think It's gonna be big :D

In fact thats my next project.. UT3 , Unreal II , AND UTChaos2 Weapons... to UT99 :ironic:

ASLY

Re: Unreal Tournament 99 Ultimate WIP

Post by ASLY » Sat Apr 20, 2013 9:42 am

*YEEHAW!*
Good news Nephew, you're my man :D Im really happy at this moment, I can't wait!
Anyway there is a mutator for UT2K4 which change weapons to UT3
(http://ut2004.ut-files.com/index.php?di ... UT2004.rar)
Maybe this help for you a bit in your next project, and you can contact with the authors ;)

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Re: Unreal Tournament 99 Ultimate WIP

Post by Old UT Veteran » Sat Apr 20, 2013 1:31 pm

I've never seen your project before but it looks great, especially the last picture that you posted. I saw a few of your videos which gave me a glimpse of what your mod is about and I really liked the maps that fitted nicely with the mood and style of the mod. Are you going to include a few maps with the initial mod release?

Btw, the colorfulness in your mod is truly inspiring, and it totally wipes out that dull mood that I often get. Everything is molted perfectly just like new HUD that you provided in the last picture. Keep up the good work. :D

I'm already anxious about the release of this new weapon mod.

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Re: Unreal Tournament 99 Ultimate WIP

Post by Wises » Sat Apr 20, 2013 1:53 pm

i think forewards porting of ut99 would be better then backwards porting
i have tested one port which was close.. but not quite..is at moddb somewhere.

would be interesting if someone could port the gameplay and weapons over.. and perhaps a few models..or take over that one and tweak it a bit.

get the engine dynamics sussed so.. the rest can follow later.

:tu:

due to the added advantages of the newer engines it would be something else..

also unless epic personally contact u or anyone else to 'cease and desist' i wouldn't worry about any other UT Politics ;)
...

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Re: Unreal Tournament 99 Ultimate WIP

Post by Prestus_hood » Sat Apr 20, 2013 7:16 pm

That is awesome, im waiting the download link.

Good job man.

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