How do you insert a 'MyLevel' section into textures so you can, well, put in custom textures.
Editing a map that actually doesn't have that texture field.
UnrealEd/textures... thought it was automatic before this
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- Godlike
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UnrealEd/textures... thought it was automatic before this
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UnrealEd/textures... thought it was automatic before thi
You import a texture (in your case) into the UnrealEd, as package you state "MyLevel" (you can also write it as "mYLEveL", you get it I think). To "save" the stuff correctly, you have to use the MyLevel content in your map somewhere. You only save the map. That`s it already! Do not save "MyLevel" as package! This has not really anything to do with an "automatic process"...
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Godlike
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- Joined: Thu Jun 30, 2011 8:12 pm
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Re: UnrealEd/textures... thought it was automatic before thi
Sounds simple enough, thanks!
· http://unreal-games.livejournal.com/
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· https://unrealarchive.org/authors/evilgrins.html
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins