Screenshots for fun
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
I believe I can fly...
...I believe I can touch the sky!
...I believe I can touch the sky!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
Happy 4th of July!
You celebrate your way, I'll celebrate mine.
You celebrate your way, I'll celebrate mine.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- AliveTillFragged
- Average
- Posts: 48
- Joined: Wed Dec 14, 2011 2:33 pm
- Personal rank: Semi-Noob Mapper
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
Moo.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
UT2004's Invasion has MonsterHunt beat on so many levels:
Not the first time I've wished that ut99 maps could be built that BIG.
Not the first time I've wished that ut99 maps could be built that BIG.
Last edited by EvilGrins on Sat Jul 21, 2012 5:54 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Feralidragon
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Screenshots for fun
Judging from that screenshot I can say UT1 maps can be bigger than that, but it's not advisable since UT1 doesn't have distance fog to occlude far buildings (although that can be done to an extent, even with UScript alone I believe).
But yeah, even so, with UEngine 2.x (UT2k4) is possible to build huge maps (I think the "buildable" available space is around 10x or 15x more than in UEngine1.x (UT1, Unreal, etc)), even RPG mods were built there because of that.
But yeah, even so, with UEngine 2.x (UT2k4) is possible to build huge maps (I think the "buildable" available space is around 10x or 15x more than in UEngine1.x (UT1, Unreal, etc)), even RPG mods were built there because of that.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Screenshots for fun
UT`s buildable field has a size of 65536³.
UT2004 on the other hand: 4194304³ (I hope thats right, the whole UT1 editor field would fit 8 times in each direction)
Furthermore UT is limited with BSP nodes (65536). How ugly shall the map be at the end (extremely giant polys ... fail). Also it is already very hard to light ot giant maps in UT1, since light actors have too small max light distances.
We need to tell you because you are not a mapper at all. You can not judge the engines limitiations. The technial differences between UT1 and UT2004 are very huge.
UT2004 on the other hand: 4194304³ (I hope thats right, the whole UT1 editor field would fit 8 times in each direction)
Furthermore UT is limited with BSP nodes (65536). How ugly shall the map be at the end (extremely giant polys ... fail). Also it is already very hard to light ot giant maps in UT1, since light actors have too small max light distances.
We need to tell you because you are not a mapper at all. You can not judge the engines limitiations. The technial differences between UT1 and UT2004 are very huge.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- Feralidragon
- Godlike
- Posts: 5498
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Screenshots for fun
I use a huge map I built just to test nukes. The only annoying thing about that map is that it's a bit crashy (and the fault aren't the nukes, it crashes if I just spawn some bots/pawns and start to gib them, the map will eventually crash as well), but that may be because it's just too big and perhaps because I added quite some max-radius lights in there.
As far as detail goes, the "dirty" trick with UT2k4 is distance fog. If you see past the fog, depending on your machine you may lag, plus UT2k4 static meshes are stored in the graphic card RAM, not system RAM, unlike BSP and meshes in UT1 for example (the same with the rendering, UT2k4: GPU, UT1: CPU makes the hard work, then sends the leftovers to the GPU, the GPU is quite useless in the process, unless you use high-res textures), so UT2k4 is much faster rendering a 10.000+ polys model than UT1 is rendering a 1.000+ model).
Also, Waffnuffy already proved that you can build a decent looking huge map in UT1 (I guess you know his project, it looks quite good imo), and I guess it doesn't crash since he doesn't go easy with the engine.
As far as detail goes, the "dirty" trick with UT2k4 is distance fog. If you see past the fog, depending on your machine you may lag, plus UT2k4 static meshes are stored in the graphic card RAM, not system RAM, unlike BSP and meshes in UT1 for example (the same with the rendering, UT2k4: GPU, UT1: CPU makes the hard work, then sends the leftovers to the GPU, the GPU is quite useless in the process, unless you use high-res textures), so UT2k4 is much faster rendering a 10.000+ polys model than UT1 is rendering a 1.000+ model).
Also, Waffnuffy already proved that you can build a decent looking huge map in UT1 (I guess you know his project, it looks quite good imo), and I guess it doesn't crash since he doesn't go easy with the engine.
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
Sad but true.
I still wish though!
I still wish though!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
Had a friend edit this for me...
...sadly didn't have any blue or green LEGOs at the time.
...sadly didn't have any blue or green LEGOs at the time.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- UnrealGGecko
- Godlike
- Posts: 2926
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: Screenshots for fun
Hey evil, could you send that map to me please? It would be an honor to train my mapping skils (which I don't have much yet) on that lego map. I might even upgrade it for you if you like
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: Screenshots for fun
its just hall of the giants with a lego texture by the looks of it
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- UnrealGGecko
- Godlike
- Posts: 2926
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: Screenshots for fun
Yeah, I know, but still... It I would add a few more details to it, like some of those legos being detached (plus my brother likes lego ).
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- EvilGrins
- Godlike
- Posts: 9903
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Screenshots for fun
Hall Of LEGOs, thank you very much.GenMoKai wrote:its just hall of the giants with a lego texture by the looks of it
There's actually about 7 different sets of textures on there, taken from a different LEGO map.
Sure.GEx wrote:Hey evil, could you send that map to me please? It would be an honor to train my mapping skils (which I don't have much yet) on that lego map. I might even upgrade it for you if you like
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Dr.Flay
- Godlike
- Posts: 3348
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: Screenshots for fun
Sorry for breaking the pattern, but news-flash! here is an actual fun screen-shot
A biker should always finish in style UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG