New map DM-Backup
New map DM-Backup
Hi to all
New to these forums but been mapping a good while now. not touched ut in years, but recently decided to finish off some maps i had hanging around!
hope you all enjoy and hf:D
link https://www.dropbox.com/s/vqauw0x0rqvkyk7/DM-Backup.zip
New to these forums but been mapping a good while now. not touched ut in years, but recently decided to finish off some maps i had hanging around!
hope you all enjoy and hf:D
link https://www.dropbox.com/s/vqauw0x0rqvkyk7/DM-Backup.zip
In a world of billions, why are there people still alone?
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
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Re: New map DM-Backup
hmm, nice simple DM - best 1vs1 imo, not a great deal of z-axis, but decent cover and routes (hey! good job for less than 600 brushes). good use of RichRig textures - lighting is a bit bland (imo, more color contrast and overall blending would be nice but as it is balanced - visibility is good at 5/10 brightness.
Skybox coloring simple but nice, however, the clouds are really too fast (kinda retro-ut feel there, heh) reduce zonelight texture pan to slow down the cloud texture panning...
oh, and you should fix this - (see pics)
it looks like your floor was trying to be a mirror but your settings were wrong. either that or you accidentally set the floor surface to translucent
anyways - i fixed my copy this way:
Skybox coloring simple but nice, however, the clouds are really too fast (kinda retro-ut feel there, heh) reduce zonelight texture pan to slow down the cloud texture panning...
oh, and you should fix this - (see pics)
it looks like your floor was trying to be a mirror but your settings were wrong. either that or you accidentally set the floor surface to translucent
anyways - i fixed my copy this way:
Re: New map DM-Backup
thanks for playing the map...the mirror effect is not there on my comp. oh well
In a world of billions, why are there people still alone?
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
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Re: New map DM-Backup
well that's why you should beta test
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.
btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.
btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
- EvilGrins
- Godlike
- Posts: 9695
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: New map DM-Backup
Let's keep this simple: It's pretty!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- UnrealGGecko
- Godlike
- Posts: 2904
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: New map DM-Backup
I played some of your maps before, liked them a lot (I haven't tested this one yet). nice to have you back and welcome to the forums!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: New map DM-Backup
Wow! Looks great ow and welcome to the forums By the way!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Re: New map DM-Backup
My apologies, i didnt mean to sound rude I have tested this over lan. my comp is D3D and the other is running opengl, I see no problem in opengl. On my comp however in openglFraGnBraG wrote:well that's why you should beta test
seriously, in your map you have that floor surface set to translucent - i assumed you meant to have a mirror floor there, so _i_ fixed it in ued.
that's why there's a mirror in my screenshot. So it seems you made a mistake, then - either way, you should fix it because it is a big hom as it is.
btw, I use a late model OpenGL driver ... your maps should always work with both d3d and openGL.
the HOM you speak of is there and it looks horrible! Yes, the texture was set to translucent. I have no idea how that happened. well anyways, uploaded new verson and fixed the HOM, Thank you
In a world of billions, why are there people still alone?
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: New map DM-Backup
It is an OK-ish map IMO with a decent playable layout and some interesting architecture ideas.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: New map DM-Backup
looks pertty good. lighting can be better
the contrast of the (blue) lamps with its surroundings can be improved.
the contrast of the (blue) lamps with its surroundings can be improved.
Re: New map DM-Backup
Very good map for 1vs1 or a triple match.
Placed in Good Maps folder.
No mirror error for me.
Placed in Good Maps folder.
No mirror error for me.
- UnrealGGecko
- Godlike
- Posts: 2904
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: New map DM-Backup
It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going
Like I said, the map is great and I hope to see more from you.
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going
Like I said, the map is great and I hope to see more from you.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- EvilGrins
- Godlike
- Posts: 9695
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: New map DM-Backup
Wanna know the sad thing?
I didn't notice the download link up there until just now.
*facepalms*
I didn't notice the download link up there until just now.
*facepalms*
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New map DM-Backup
Go download it, play it, and make a remake of Hall of Giants based on it!EvilGrins wrote:Wanna know the sad thing?
I didn't notice the download link up there until just now.
*facepalms*
Btw Agree with GEx for download size. I don't care, but lots of people do.
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: New map DM-Backup
*caught* same with the UT99.org Community MapGEx wrote: It was really fun fighting against bots on this one! Pretty good lighting, some default textures... NICE!
I don't want to sound rude or anything, but the only drawback (for me at least, since I'm the kind of jerk that counts every byte I have) that I found would be the screenshots... The zip is over 8 mb, yet the map (unzipped) is only 2 mb. 1 screenshot is bigger than the whole map (screenie is 3 mb), and... You know where this is going
Like I said, the map is great and I hope to see more from you.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.